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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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I just encountered a massive convoy during my first patrol. I was ordered to patrol in front of Cam Ran Bay. Decided to get close to the mouth of the bay to see if I could find any shipping.
The crew calls out that they've spotted a ship. I look and in the far distance is a minelayer. I decide to go to periscope depth and pick up a several merchants. Then I make my first mistake. I turn on TC ![]() I fail to notice that there are at least 15 contacts. And I'm being pinged by Destroyers. They don't seem to know where I am though. I raise the periscope and see a Merchant in perfect alignment for a torpedo attack. I lock on(yes I still use Auto TDC). And this is where I make my second mistake. I open the torpedo doors and hit space for each bay(thinking of GWX where Space fires) and then crash dive. Realizing what mistake I go back to periscope depth from 80ft. By the time I get back up the ship is too far ahead, and the destroyers are closing in. I lock onto a cruiser in the distance, and fire all four torpedoes. Crash dive and make a 180 to head out to deeper seas. Spend the next hour hiding from three destroyers. The torpedoes I had launched end up missing Luckily their attacks were always off. Feeling like a nub for botching that up and wasting 4 torpedoes, only have 8 left, I'm still in the area hoping something else will come through. As a good portion of the crew is fatigued I'm going to chill out for the next two days and hopefully will catch a task force coming out of Cam Ran on December 14th. Edit: scratch that I was heading out and ran into another task force also heading into Cam Ran. One of the destroyers saw me before I could go to periscope depth. slunk along and got into a good position, came up and launched 4 torpedoes at at a Heavy Crusier. Two missed, one hit and the back of the ship is almost underwater but I don't think it's going to sink. The final torpedo malfunctioned and ended up running in circles. Currently sneaking away from destroyers.
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Last edited by Spike88; 09-05-10 at 04:48 AM. |
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#2 |
Rear Admiral
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Yep, sometimes I've had em run out and still chase me making one dry run after the other.You can find out how many most of the escorts carry in the mod's readme, some carry over 100.
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#3 | |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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![]() Quote:
They had no reason to leave since I took care of the ships they were supposed to be protecting, so I guess IRL terms it makes sense that they will stay and keep the sub down until it has no choice but to surface. In the end both the DD's ended up being sunk as well, although at a major gamble that I took that luckily paid off. I can't see that happening with GWX 3 though... I probably would have been dead within 15 mins of them hunting me. ![]()
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 Last edited by Outeniqua; 09-05-10 at 07:37 AM. |
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