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Old 09-02-10, 09:13 PM   #1
Tessa
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Originally Posted by JScones View Post
And on a related note I CANNOT STRESS ENOUGH THAT SH3CMDR DOES NOT MODIFY THE RANKS THAT ARE ALREADY EXISTING IN THE GAME! (that's usually where this question leads)

In case that is not clear to anyone, SH3Cmdr does NOT modify strings 160 to 174 in **_menu.txt in any way.
I figured out how to re-add the expanded ranks you can put in to the 176-179 slots without casuing a conflict (and still staying correct and able to use the korvettenkapitan + ranks and images already included in SH's files). Was trying to use the menu_variable_en of your's that you used to insert all the extra radio dialogue doing so as per the difections in that file.



Quote:
Originally Posted by JScones View Post
If you don't want any of its functionality, just don't use it to load SH3. Just load it after patrols and use it to edit your patrol log and generate your updated personnel file.

Alternatively, just make sure you apply your file changes to a clean state installation of SH3 (ie sans SH3Cmdr changes), OR apply your file changes to SH3Cmdr's "Static settings.cfg" file. That way SH3Cmdr will ALWAYS apply them to your game, regardless.
I'm sorry if it sounded offensive or that I was trying to blame SHC for the problems, I was frustrated that SHC wasn't acting as it should've even under the 2nd scenario you describe. The next patrol I started getting a chronic CTD problem and had to scrap that carreer and re-install from scratch (nuking any and all files and folders the (base) game creates).

After that whole ordeal started over at square 1 with SHC, and the modifications I added to the static_settings file and variable_menu_en and was able to get all the ranks to Vizeadmiral working again and change the medal values. Sorry that I did't make a post earlier say "everythings all fixed" as I should have. The CTD issues that were plaguing me before are gone and have even been able to successfully savegames while submerged (some times had no choice),early this week my Grandmother died and when I got the news was playing a game and submerged while in a safe (but not safe to surface) scenario and had to drop everything to travel up to her place and the funeral.

Some mods I had in use I cracked em open and instead of adding them with JGSME just added their changes in the static_settings file instead and drastically reduced the number of mods on my list, anything there now is something that is more major (like the gui mod, ship skin, etc.).

Is nice again to be able to use SHC's extra features and has made my games more stable. Scenarios where there would've been a 90% chance of CTD on loading the game, has no been reduced to 0 with SHC.
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Old 09-03-10, 03:03 AM   #2
JScones
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I'm sorry if it sounded offensive or that I was trying to blame SHC for the problems...
Didn't think that at all, so nothing to apologise for.

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Originally Posted by Sailor Steve View Post
That JScones guy is such a loser! All that work and he couldn't even be bothered to put in a note that says "Stabsoberbootsman Bruckner entertains the crew with a tale of the three Sturmgruppe guys he whipped single-handed. Unfortunately Matrosenobergefreiter Schmidt doesn't believe him and says so, which leads to another fight! Dismiss Schmidt? Dismiss Bruckner? Assign one to peel cookie's potatoes for a week?"

What a lazy bum!
LOL. My preferred option would be "hand over to the discipline WO to deal with, my head hurts".
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Old 09-03-10, 09:22 AM   #3
P_Funk
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Some googling lead me a forum thread where someone had the same issues I had with Steam and SH3Cmndr and they said that once they used their disc version again it was solved. Definitely something about that Steam version that buggers up SH3 Commander.

This basically makes my steam version useless to me now.
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Old 09-03-10, 10:02 AM   #4
JScones
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Hmmm, interesting. I thought people had got them working together. Maybe not.

A new DVD copy, patched and sans Starforce is only a few quid now.
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Old 09-03-10, 10:27 AM   #5
P_Funk
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Perhaps they do have them working. It seems to only affect certain aspects, namely dates you start and the days spent in harbour. Crew transfers and patrol grids I read worked though I haven't tested this myself since my issues started with a new career and I haven't tried any other aspects. Assigned U-boat numbers also don't work it seems since I'd always get a different one and even type than the one I'd selected.

I still haven't read anyone's solution if there is one. It may also be intermittent or related to someone's unique machine or some other impossible to define characteristic. I recall it working for my first career but not my second. I'll fool around some more while trying to get another hard copy. Maybe I'll stumble on a fix but I don't have much hope at this point for the steam version.

The two progs seem to just not speak to each other properly (SH3 Commander and Steam SH3).
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Old 09-10-10, 09:52 AM   #6
Tessa
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A new 'feature' has been popping up that's beginning to get a bit annoying, did a forum search and nothing came up that was really useful. Inside SHC only 2 of the 5 officer's faces show up, this also happened with the last 2 officer faces mods I used (currently using one of the Das Boot (with beards) one). They show up ingame but won't inside the SHC gui.

I've tried changing the face variables in the SH3 crew career folder, either its another hard coded feature or am missing the key variable to (manually) change in order to force a face change (and hopefully show up inside SHC). Luckily there's only 1 face that's I want to 86, sadly he's not one of the two that are showing up inside SHC.

Is there a way to fix it so that (any) face will show up in a previously empty slot in SHC? If something shows up then I can easily change it, so far have had no luck in finding the manual variables which control them.

On a different subject, would it be possible to add in the functionality to demote officers, all the way down to the lowest seaman rank? On a previous patrol my CE had this nasty habit of going to flank speed whenever I changed my navigators course (where I had previously manually set my speed), despite that he would insist on gunning the engines even when surrounded by DD above. Of course I could just dismiss the guy, after such epic failures that nearly got me killed (and consequently massive hull damage so long repair times) I want to be able to humiliate him in front of the whole crew while I bust him all the way back down to E-1 (I always keep open PO and Sailor slots open for promotions upward and never sail with the max # of sailors the boat can hold) and keep him onboard as an 'example'.

Aside from the missing faces everything fixed itself after I nuked the last install and besides the glitch SHC has been performing like a champ again.
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Old 09-11-10, 02:07 AM   #7
JScones
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Quote:
Originally Posted by Tessa View Post
A new 'feature' has been popping up that's beginning to get a bit annoying, did a forum search and nothing came up that was really useful. Inside SHC only 2 of the 5 officer's faces show up, this also happened with the last 2 officer faces mods I used (currently using one of the Das Boot (with beards) one). They show up ingame but won't inside the SHC gui.

I've tried changing the face variables in the SH3 crew career folder, either its another hard coded feature or am missing the key variable to (manually) change in order to force a face change (and hopefully show up inside SHC). Luckily there's only 1 face that's I want to 86, sadly he's not one of the two that are showing up inside SHC.

Is there a way to fix it so that (any) face will show up in a previously empty slot in SHC? If something shows up then I can easily change it, so far have had no luck in finding the manual variables which control them.
A forum search would find the issue and problem.

Remove the alpha channel from the officer icon images. Stock images don't have them, yet for some reason some modders have added them to their modified images.

EDIT: Also keep in mind that SH3Cmdr only recognises existing (stock) file names in the ofaces folder, meaning that if mods add new filenames (ie Off047.tga) SH3Cmdr will ignore them.

Quote:
Originally Posted by Tessa View Post
On a different subject, would it be possible to add in the functionality to demote officers, all the way down to the lowest seaman rank? On a previous patrol my CE had this nasty habit of going to flank speed whenever I changed my navigators course (where I had previously manually set my speed), despite that he would insist on gunning the engines even when surrounded by DD above. Of course I could just dismiss the guy, after such epic failures that nearly got me killed (and consequently massive hull damage so long repair times) I want to be able to humiliate him in front of the whole crew while I bust him all the way back down to E-1 (I always keep open PO and Sailor slots open for promotions upward and never sail with the max # of sailors the boat can hold) and keep him onboard as an 'example'.
No. No more SH3Cmdr. I was thinking about it, but I've changed my mind.

You can still demote within SH3-defined rank groupings though (officers, POs and men).

Last edited by JScones; 09-11-10 at 04:58 AM.
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