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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just putting this thread closer to where it should be.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Just report one of my posts...that'll get moderator attention pretty quickly, LOL!
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I apologize for an earlier post that may have offended. The Jonesoft enabler is a very valuable tool.
I was asking, without intending injury or rebuke, what the new 'features' meant and why the old version should be replaced. I have never had a problem with the enabler and wondered if there was a potential one that I hadn't encountered (yet). In other words, should I drop what I'm doing immediately for a change, or can it wait until my present patrol is done? Again, apologies for the tone I used earlier.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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I use this tool almost every day for a whole bunch of games. I couldn't do without it.
There is one feature that I feel it needs. Reading mods from zip/7z archives. So we can save space and keep things a little more tidy. Just prepare a JSGME ready zip with the proper folder structure, then drop it in the MODS folder, and it's ready to go.
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Use of undefined constants causes assumptions! |
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