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Old 10-01-05, 11:49 AM   #1
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
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Quote:
Originally Posted by Hitman
Well I id run a test some time ago by changing the campaign to have only one ship in the whole sea (No bases, no enemy, no friends...just your UBoot and a single merchant) and it still loaded slow and time compression was weird at 2048x (Modified by me to admit 2048)

My system: P4 @2.6 with 2GB DDR RAM and ATI XT PRO video card

Conclussion: It is the damned graphics what takes so much of the memory and processing power. The millions of ships sailing around in the world simply cost almost zero in terms of processor usage (Hats off to the Dev team in this area ). You can also see this when using the mission editor=You can put the whole ship traffic in the world to move at huge speeds with no slowdown, and the editor loads fast. It does so because it has NOT loaded all the damned graphics, textures, etc., just the plain dynamic campaign engine to see the ships & convoys move

And the graphics and detailed 3D interiors is also what makes the game be so big in your hard disk...

So in conclussion, CAOD and SH3 dynamic campaigns are just a few lines of code in the exe, and do not stress your processor. It is the damned high-detail graphics what has not a very good engine and slows everything down.

Very very interesting, if you right and so it's worse what i thought, because you cannot imagine how much the graphics files are simply, poor and in very little quantity (always if i compare with other war games) In this condition, yes the 3D engine used must be very outdated
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