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Old 08-28-10, 02:54 PM   #1
longam
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Thank You Sir!
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Old 08-29-10, 12:52 AM   #2
Krauter
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Cheers matey

But please, explain how UHS does not, uh, 'fix' the problem for you? I haven't noticed any real problems with UHS and I love the way the boat sits in the water with that Mod.

But if you files fix the depth issue than by all means I will overwrite UHS with yours
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Old 08-29-10, 02:17 AM   #3
Akula4745
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Any word on how these changes affect other mods? I dunno about you gents... but I have a ton of mods running.
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Old 08-29-10, 04:26 AM   #4
andycaccia
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Quote:
Originally Posted by Krauter View Post
Cheers matey

But please, explain how UHS does not, uh, 'fix' the problem for you? I haven't noticed any real problems with UHS and I love the way the boat sits in the water with that Mod.

But if you files fix the depth issue than by all means I will overwrite UHS with yours
Hi Krauter, maybe I was wrong about your mod...I remember a fix found here some time ago... I have on my pc the U boat Historical Specification 1.4, so I guess it's your fix. I only felt that the subs had a strange behaviour with your mod enabled, which was in fact quite the opposite of the sinking effect you tried to fix. But pheraphs it's only me...

Simply I made another fix myself. I've changed nothing else. Moreover, I could not use the historical values (mass, displacement) because that would have worsened the problem.
With my settings the boats keep depth almost perfectly, but there are some side effcts (very fast diving times and very slow surfacing times if theb boat is not moving), so my mod is not perfect.

**beta version now available for donwload at subsim**

http://www.subsim.com/radioroom/down...o=file&id=2779
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Last edited by andycaccia; 08-29-10 at 11:53 AM.
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Old 08-29-10, 07:46 PM   #5
eon850aye
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@ andycaccia,
have tried your method, and the depth fix works a treat, but...
...when surfaced the sub looks like it's on rails, fine in calm waters, but as soon as the wind picks up, well, it doesn't look good.
In a perfect world, I'd like to have UHS1.4mod on the surface and your mod when submerged.
Any chance of Krauter & yourself tying the (mod) knot.
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Old 08-29-10, 07:59 PM   #6
ddrgn
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Quick FYI - I made UHS not Krauter, I do appreciate that its a popular mod and may refine it to fit with some of the current mods....

Can someone help me understand the problem with the stock game is exactly?

Is this all about the boat being at depth and continuously sinking at slow speeds?
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Old 08-29-10, 08:12 PM   #7
Krauter
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Please note that I did in no way, shape or form attempt to take credit for your work ddrgn
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Old 08-29-10, 08:13 PM   #8
ddrgn
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Quote:
Originally Posted by Krauter View Post
Please note that I did in no way, shape or form attempt to take credit for your work ddrgn
Ya I know, just wanted to clear it up before others got confused
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Old 08-30-10, 02:47 AM   #9
eon850aye
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Quote:
Originally Posted by ddrgn View Post
Quick FYI - I made UHS not Krauter, I do appreciate that its a popular mod and may refine it to fit with some of the current mods....

Can someone help me understand the problem with the stock game is exactly?

Is this all about the boat being at depth and continuously sinking at slow speeds?
Pretty much, down to 175m, I've got no problems, any more than that is when it happens for me @ minimum speed.

Quote:
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Please note that I did in no way, shape or form attempt to take credit for your work ddrgn
My bad guys, please accept my appologies for the confusion
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Old 08-29-10, 10:27 PM   #10
Wolfling04
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Quote:
Originally Posted by ddrgn View Post
Quick FYI - I made UHS not Krauter, I do appreciate that its a popular mod and may refine it to fit with some of the current mods....

Can someone help me understand the problem with the stock game is exactly?

Is this all about the boat being at depth and continuously sinking at slow speeds?
yes ddrgn the issue is the viia and viib (its the only two ive used thus far), continually sink after about 80-90meters at slow speeds, any speed that I have encountered below 5knts the boat constantly sinks.
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Old 08-29-10, 10:31 PM   #11
Krauter
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Cheers just didn't want anyone to get the wrong idea
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Old 08-30-10, 07:16 AM   #12
andycaccia
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Quote:
Originally Posted by eon850aye View Post
@ andycaccia,
have tried your method, and the depth fix works a treat, but...
...when surfaced the sub looks like it's on rails, fine in calm waters, but as soon as the wind picks up, well, it doesn't look good.
In a perfect world, I'd like to have UHS1.4mod on the surface and your mod when submerged.
Any chance of Krauter & yourself tying the (mod) knot.

That's because I have made only the depth keeping modifications, leaving avery other value like stock. UHS also tweaks the center of gravity plus something else to make the physics more lifelike.

I think theese two mods can be merged...
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Old 09-01-10, 07:14 AM   #13
andycaccia
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Quote:
Originally Posted by eon850aye View Post
@ andycaccia,
have tried your method, and the depth fix works a treat, but...
...when surfaced the sub looks like it's on rails, fine in calm waters, but as soon as the wind picks up, well, it doesn't look good.
In a perfect world, I'd like to have UHS1.4mod on the surface and your mod when submerged.
Any chance of Krauter & yourself tying the (mod) knot.

Well, after a little more testing I am afraid that a "merging" can not be done.
In fact, the submarine on rails is a direct effect of the very small difference between surfaced and submerged displacements, and unfortunatly, is this diffarence that makes the submarines sink down. I fear the we can not have both realistic sailing and proper depth keeping using this method, but I am considering the idea of apening a new thread and discuss possible solutions.
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Old 09-01-10, 07:49 AM   #14
Kromus
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There is simply NO solution for this in SH5.
All you can have is what is done in "UHS" mod - draft is set to 5,45 instead of 4,5 = sub does not fly as much as when stock setting used.

Believe me, ppl tried to tweak this for weeks (including me) so unless ubi does not change their wave engine/sub mass algorythm, it will always look like it moves on rails.

Or, of course, you can do what we done here 100 times - increase submerged mass/displacement and lower up/down drag for surfaced "obj_hydro".
I`ve had a little success when editing "sim.cfg":
---------------------------
[Mech]
Waves amplitude=0.3
Waves attenuation=0.75
---------------------------
These values govern how waves affect surcafe behavior too, but also detecting times for AI ships etc. so tweak this with caution.

I`ve also tried to tweak "submerged draught" to 7,5m (6 was stock I think) -> it also helped a bit so ship pitched up and down the waves but it also slowed surfacing procedure - sub stopped to surface at 7,5M and it was surfacing only very slowly up to 5,45m which is surface draft (about 2 min until fully surfaced when not using "blow ballast"- if you do then you surfaced faster)

Try it if you want its easily done and you`ll understand what i meant
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Old 09-01-10, 08:19 AM   #15
andycaccia
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Quote:
Originally Posted by Kromus View Post
There is simply NO solution for this in SH5.
All you can have is what is done in "UHS" mod - draft is set to 5,45 instead of 4,5 = sub does not fly as much as when stock setting used.

Believe me, ppl tried to tweak this for weeks (including me) so unless ubi does not change their wave engine/sub mass algorythm, it will always look like it moves on rails.

Or, of course, you can do what we done here 100 times - increase submerged mass/displacement and lower up/down drag for surfaced "obj_hydro".
I`ve had a little success when editing "sim.cfg":
---------------------------
[Mech]
Waves amplitude=0.3
Waves attenuation=0.75
---------------------------
These values govern how waves affect surcafe behavior too, but also detecting times for AI ships etc. so tweak this with caution.

I`ve also tried to tweak "submerged draught" to 7,5m (6 was stock I think) -> it also helped a bit so ship pitched up and down the waves but it also slowed surfacing procedure - sub stopped to surface at 7,5M and it was surfacing only very slowly up to 5,45m which is surface draft (about 2 min until fully surfaced when not using "blow ballast"- if you do then you surfaced faster)

Try it if you want its easily done and you`ll understand what i meant
No no...I know, I have done some testing myself without viable results. I hoped someone else had found another way. Now I realize, and you are confirming that to me, that there is no solution for both problems at the same time with SH5.
My fix is perfect (almost perfect) for depth keeping, but has a very heavy "submarine on rails" effect.

Thank you for the help and infos.
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