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#1 |
Engineer
![]() Join Date: May 2010
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If you had an acoustic homming torpedo, this shouldn't be a problem
![]() I'm just saying...
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-Kapitänleutnant Richard L. Römer ![]() |
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#2 |
Weps
![]() Join Date: Mar 2010
Posts: 367
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math!
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#3 |
Stowaway
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#4 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
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I usually use impacts at close range. I set up from the TDC screen rather than the peri. Seems like cheating a bit tho. I lock on and just look at the run time to target and angle of torpedo impact. If you are a ways ahead of the target and perpendicular to his original course, you can judge the time it takes for him to make the course changes and how far off the centerline he is straying.
Then i try to judge when I would be getting close to a 90 deg impact after the run time. This is based on which way he is zig-zagging, it can be either side of 0 deg. Quickly switch to periscope, adjust for sweet spot and fire. After a couple of times it gets pretty easy and reliable. |
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#5 |
Chief of the Boat
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Then you usually need a target travelling at 12 knots or faster...not many merchantmen achieve that ingame.
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Not that I am unhappy that a shot-at-and-missed ammunition ship placidly continues to steam at 6 knts, albeit with some zig-zagging, to give me another chance, but does anyone know why the AI ships were not coded to go to full throttle, put the helm over hard, and make life difficult for Bernard-burdened captains?
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 | |
Rear Admiral
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![]() I would assume that adopting a zigzagging course at any speed was considered safer than just doing a hard turn and taking off in another straight line in some other direction. I mean, if an eel's in the water and they see it coming, hard over to avoid if possible... but I'm thinking the zigzagging was meant to make it that much harder for a uboat to set up a really good shot in the first place and thus increase the likelihood of the calculations being off if they tried it. |
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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I know this is going to sound a bit picky, but what you are observing an alerted target doing is actually constant helming, rather than zig-zagging.
Zig zagging is something entirely different. Fire at 90 degrees to his base course. Magnetic triggers in case you get a glancing blow. I'll use a target speed of two thirds (round up) of what it was before evasive procedures began, and I hit them more often than not. |
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#9 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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But imagine yourself on the bridge of that merchant. Are you going to simply start weaving on the same course at the same speed? Or are you going to punch that ship to 12-15 knots and heel to port, starboard unpredictably?
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#10 | |
Rear Admiral
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Maybe that kind of randomness in their reaction is something that can't be programmed into the game. ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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But if I were restricted to surface, I would have those engines cranked and even I wouldn't be able to predict my next turn. Wouldn't you? Pretty sure it wasn't programmed.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#12 | |
Chief of the Boat
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