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Old 08-19-10, 01:11 PM   #15
Spike88
Ocean Warrior
 
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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A new preview has been published:
http://ps3.ign.com/articles/111/1114445p1.html
Quote:
Here, it's possible to have up to six drivers, and your job is to manage them. In-game, that means maintaining their physical and mental conditions, issuing commands to get them to speed up, slow down or attack the driver in front. It's represented in three different views; there's the command view where the action's restricted to a small window while the rest of the screen is taken up with telemetry read-outs. Another view offers up the live timings, with sector times fully broken down and a final one shows the racing off in full-screen glory.
Quote:
The next opponent is a Gallardo, which the Ferrari hangs on the tail of looking for gaps at each turn. As the first corner approaches again, it dives for the inside but the Gallardo blocks him off. At this the driver's mental status takes a dip – as indicated by an onscreen bar – and as it continues to push it makes more and more mistakes, overshooting apexes and letting the rear-end slip out a little too far as it falls into the clutches of the Citroen behind it. It's dynamic behaviour that suggests that Gran Turismo's A.I could, at long last, have been brought up to scratch.
They also mention the track creator in the preview.

Gokart Footage:
http://www.gametrailers.com/game/gran-turismo-5/11148

Different View points footage:
http://www.gametrailers.com/game/gran-turismo-5/11148
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