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Old 08-17-10, 04:29 PM   #1
CaptainMattJ.
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Originally Posted by Krauter View Post
I'm not disputing the fact that you may or may not approve of Mods nor how you view them in this forum. What I see as unnacceptable and very rude is the fact that a Mod needs to be 'large' or 'super' to contribute to this game.

ANY Mod, Large or Small brings this game, and SH3 or 4 for that matter, closer to what the game should have been and to what the community wants the game to be.

The simple fact that you state these small little Mods are doing Nothing Much to improve the game is a slap in the face to a Modder. All Modders start off somewhere. If you've just shunned the work of a beginner Modder who has released something not ground breaking, but at least improves the game a little bit, you've just given him a reason to quit. Like we all say Modders are people who work for free, out of their love for the game and the happiness it brings them.

Shunning their work may not stop them from creating Mods but it may stop them from releasing those mods, however small, to the community.

Thanks.

A little respect is all that's needed in this world


If you want a list of respected Mods or "must have's" go to the Mod Loadout/Order thread (or something along those lines) there is a lot of good information in there

Cheers,

Krauter
nicely said, and the game could be pretty much flawless and there would still be mods. too add onto and improve it. theres no full potential for any game that can be modded, because people like it differently, play differently, and that what mods are all about. improving the game on a PERSONAL level. many people can like the same thing, which is the main reason modders make it, but also to personalize that one group who maybe doesnt want more realism/ wants to see what it would be like to drop a nuclear torpedo in a large convoy. and theres always going to be people who like it differently. and after the modders have squelched all big requests they start going down and down until their making mods for single people's requests and whoever else who wants to try it.. so technically a game can never reach full potential, as this is an opinion. also why they made multiple SH4 supermods cause not everyone wanted to use TMO or wanted to use RFB.


p.s: sorry for posting so much in this thread
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Old 08-18-10, 07:45 AM   #2
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p.s: sorry for posting so much in this thread
No need to appologize
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Old 08-18-10, 01:09 PM   #3
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I popped in here after taking a few months off from the SH franchise and was struck by the same thing as the OP. I can see the tremendous improvement to the core gameplay through new UIs, AI, interiors, etc., but I suppose I'm more disheartened by the lack of any progress in improving the campaign or adding to the pitifully short roster of merchant shipping.
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Old 08-18-10, 01:15 PM   #4
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What people either fail to realize, or choose to ignore, is that for the 'pitifully short merchant roster', which I agree is completely lacking, is set as it is until privateer finishes his object importer.

Privateer has made a ton of headway in giving us the ability to create and import objects into the submarine and game. As for the campaign, I too am surprised at the amount of work that could be done. Albeit, I would try to fix it but I would probably do more damage anything (a la Ubisoft )

Cheers,

Krauter
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Old 08-18-10, 01:28 PM   #5
Takeda Shingen
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Patience is very much a necessary trait for both submarine commanders and submarine simulation enthusiasts.
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Old 08-18-10, 01:29 PM   #6
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^

Agreed
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Old 08-19-10, 01:11 PM   #7
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I had already uninstalled SH5 and shelved it.
I then read about TDW's IRAI mod and I now constantly play SH5 with TDW's, mods and slot of others installed and I can't believe how much this game has improved.
I will not be uninstalling SH5 in the future.
I can remember posting about how much of a dissappoinment SH5 was when released and refusing to admit this game could be saved by the modders, apologies to all who I offended because the modders are saving this game and I am now eating humble pie with egg on my face.
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Old 08-18-10, 01:35 PM   #8
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Patience is very much a necessary trait for both submarine commanders and submarine simulation enthusiasts.
Absolutely correct, and I'm still learning from my four-year-old.
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Old 08-18-10, 02:16 PM   #9
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Patience is very much a necessary trait for both submarine commanders and submarine simulation enthusiasts.
Truer words have never been spoken!
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