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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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The d3d9.dll of this fix is a Proxy.dll and must always be placed in the folder of the Exe which use this fix. A proxy DLL exploits a peculiarity of the Windows OS. An EXE looks at first in his own folder for dll's to load and afterwards in the System32 folder. If now a d3d9.dll is present in the EXE's folder, this dll will be load and not the original dll from the System32 folder. This new dll takes up towards the commands from the Exe and passes them to the system instead of the original dll. Some of these commands can now make other matters, which are not foreseen in the original DLL, before forwarding the command to the system. This d3d9.dll here for example set the number of pre-rendered images. The one of the widescreen fix override the resolution. Therefore mods with a d3d9.dll are not compatible to each other until someone builds all the extended functions in only one d3d3 proxy dll ![]()
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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Ok, after a few hours testing this moded D3D9.dll, on a laptop fitted with a core duo 2.16 ghz, 3GB ram and a 9200M GS nVidia graphic card (with its owns 512 mo of ram), i could affirm that Badger's Finn D3D9.Dll works fine.
How ? - Without any mods except GWX3 basis, SH3 FPS is so high that i can set nvidia parameters at nearly max (anti aliasing set to 4, 8XQ or 8X are not really necessary). - With a lot of "big" graphics mods, such as "FM interior" (with his beautiful diesel room), many of Ace's mods, Sub pens etc, etc and my screen resolution always set to 1280X800 but with none any of antialias : FPS is dramastically lowered, especially with the huge black smoke of an attacked oil tanker (FPS below 8...) or if you navigate in port, with pens... BUT with Badger Finn's d3D9.dll, there is a significant improvement : same settings as just above, except antialias set to 2X, SH3's FPS drop to 14 with the same attacked oil tanker, or in port (10-12 fps, that's now playable !). GREAT WORK, Badger ![]() ![]() ![]() ![]() Many, many, many thanks. @Badger Finn : Is your moded D3D9.dll applicable to others 3D games, like IL2-1946, SH4, DCS Black Shark, ... ?
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#3 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Sweet!
![]() Its a kegety's file from a thread over at SH5! So its just a badger import... ![]() Cheers Seedler always good to hear what the long term modders have to say about these things! ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#4 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Give it go hell if it dont work just a case of deleting it out of the main game folder
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http://www.gamefront.com/files/user/BadgerFinn |
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#5 | |
Frogman
![]() Join Date: Apr 2005
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![]() Could anyone confirm ? (i can't remeber : did SH3 and SH4 been made by the same "crew" ?) Regards
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Confirm? No; I have used it for both games and it works fine for both on my computer. I have uninstalled SH5 so I can't make any comments concerning that game.
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Irish1958 ![]() |
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#7 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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Quote:
I put d3D9.dll and antilag.cfg in the same folder as SH4.exe (d:\silent hunter 4 wolves of the pacific) as it is said in a previous post in this thread, and like the same way i've done with SH3. But without any improvements in FPS with SH4... So, i don't understand where's the trouble ![]() Could anyone here help me, pleaaaaaaaaase ?
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#8 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() Quote:
It works fine for me; a steady 35fps.
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Irish1958 ![]() |
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