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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 27
Uploads: 0
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Thanks for the replies, guys. I have the 1.4 patch on my game and the only mod I have is the "Real Clothes" one. It just seemed strange seeing everyone in perfect uniforms all the time. If I go for one of the major mods, should I start a new carreer, or should it work OK in my current one?
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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If you're installing a major mod, I'd suggest restarting a career. It might work, but it might not. Don't take the chance.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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Oh well, looks like everything has been covered. Welcome to the PTO, Vaux.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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If you are in a Porpoise,Salmon, or Sargo class sub on the early war versions the night periscope and the attack periscope are on different levels and the night scope is shorter and lower in the sub so when you want to use the night periscope you'll need to go to about 49 or 50 ft to use it because the sub goes to a depth for the attack scope.Or you can use the periscope in the conning tower(attack scope raised/lowered by page/up page down) in stead of the one in the control room(night/observation scope raised/lowered by insert/delete)
Get 1.5 and go for some mods. Have fun out there. Last edited by Stealhead; 08-12-10 at 04:39 PM. |
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#5 |
Torpedoman
![]() Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 27
Uploads: 0
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@Stealhead: I figured that very thing out about the periscopes when playing last night. I was on the bridge, looking around and noticed the hole for the observation scope near the base of the tower, but didn't see the hole for the attack scope. I raised both scopes and noticed the attack scope went higher. Doh! One more difference from the S boat I started with!
I've seen the 1.5 add-on on Ebay for around 5-6 dollars. I think the old sailing kitty budget can handle that! I think I'm going to see where my current carreer takes me before I put on a major mod. Whenever it ends, either on VJ day, or some earlier date, deep in the briney, I'll stick this one out as-is. I've been doing a little reading on the Trigger Maru Overhauls and the Real Fleet Boat mods... is there one that's generally preferred over another? |
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#6 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Get a good feel for the game before you throw a major mod at it. RFB vs TMO. Which is preferred? Depends on who you ask. In all seriousness they are both very good. And are both well liked and respected on his forum. You may need to do what I did. I used a little tool called 'Multi SH4'. Lets you run more than one install. I used one for RFB and one for TMO, and ran a few patrols in each before making my final decision. But you got a career to do before you get to that point. Enjoy mate ![]() |
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#7 |
Torpedoman
![]() Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 27
Uploads: 0
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@Sergei: Cheers, mate, and thanks for the advice!
Completely unrelated: I always enjoy visiting London and the UK in general. You guys have the best beer in the world, in my opinion (which can be awkward at times since I'm married to a German woman ![]() |
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