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Old 08-10-10, 05:48 PM   #1
Madox58
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Quote:
Originally Posted by BUKER View Post
Hi privateer!
I want to say again thank you very much for your work!

I actually introduced IXC/40 from the SH-3 in SH-4,all works great!
That looks VERY nicely done Mate!

So when are you going to release it?
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Old 08-11-10, 01:20 PM   #2
kurfürst
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Hi Privateer,

converting the IX C hull with your "Schnelltauchback" to SH IV as Buker did it is quite easy. It looks and performs great in SH IV. Additionally, I also tried to rework the conning tower and the "Schnorchel" to get a more realistic Uboat. That completely messed up the textures, but gave me the freedom to create new ones. My new textures still create many problems (no deck structure on the conning tower, "flashy" textures, etc). but I´m quite happy with them.

Here are a few examples:

U-805

and the real one:

again U-805

and the real one:


U-858

and the original:


U-190

U-190 in real life:


I would kindly ask your permission to upload Your IX C/40 "Schnelltauchback" hull for SH IV. It is Your Mod, you created it, and you deserve all credits for it.

If somebody is interested in the modified conning tower and the Schnorchel I´ll gladly share it, but don´t forget, it´s still full of problems and unfinished!

Beste Grüße, Kurfürst
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Old 08-11-10, 05:03 PM   #3
Madox58
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By all means share it Mate!


That's what it was created for.

I only ask that it retains the name as released in the SH3 forum.
With 'for SH4' appended of course.
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Old 12-17-10, 02:53 PM   #4
BUKER
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Hi TheBeast,

Wow, good job!

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Old 12-18-10, 06:14 PM   #5
Madox58
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BUKER,
I'd like to see your files.
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Old 12-19-10, 05:10 AM   #6
BUKER
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Quote:
Originally Posted by privateer View Post
BUKER,
I'd like to see your files.
I wrote you a private mail!
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Old 12-22-10, 08:01 AM   #7
TheBeast
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Default [WIP] SH4 - Uboat Missions: Typ-VIIC

Here is a Typ-VIIC/41 made for SHIII by Tomi_099 for SH4 that I am adding some eye candy to for use in SH4 U-Boat Missions.
Also working on swapping out SHIII controllers with SH4 controllers and removing items that should be cfg#NSS_Uboat7c_xxx nodes.

Currently the Crews for Deck Gun and AA Flak guns will not man their positions. (Still need to contact Tomi_099 for permission to post)
Using a modified version of the Typ-IX Interior done by Ducimus from his Nine Delta Two Beta that includes the Fore and Aft Crew Quarters with Galley and Dining area made by FlakMonkey. (Two words - "Light Maps")
PM'd FlakMoney asking for permission to use his Interior Rooms and Ducimus already gave permission in his readme.txt


More Pics but out of space.

EDIT 1:
-=[FlakMonkey gave permission to use his Interiors]=-
-=[Tomi_099 gave permission to use his VIIC Model]=--
EDIT 2:
Fixed Flak and Deck Gun Crew so they Man Positions now.
Working on adding Crew Quarters Compartment in Crew Management like Hogan's Alley except compartments will be active. Plan to have 6 crew slots aft and 6 crew slots fore and populated using Deck/Flak fun crews. Both compartments will have a bulkhead and moving batteries into respective compartments. Going to put Deck Gun and Flak crews in there using Bunk Crew slots for when active and Gun/Flak Crew slots for Battle Stations. Hopefully that will prevent DC's from easily killing those crew when submerged. I will still maintain the current crew slots but just not populate any Gun Crew slot by default.
i.e.
For the new Crew Compartments, the "WatchCrewMemberSlot3D= WM1@slot_M01" will be set to "WatchCrewMemberSlot3D= Bunk1@slot_FQ". "BattleStationsCrewMemberSlot3D= WM1@slot_M01" will remain the same. Doing this will disable "Man the Deck/Flak Gun" buttons in Crew Management unless you move the crew into the gun compartments.
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Last edited by TheBeast; 12-30-10 at 06:39 PM.
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