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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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Hi
How can you find (using S3D 0.9.9) which one of the ammo (in shells.zon) is the one for your subs (VIIA) deck cannon?
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
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#17 |
Swabbie
![]() Join Date: Nov 2009
Posts: 12
Downloads: 28
Uploads: 0
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#18 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Thanks man!
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#19 |
Nub
![]() Join Date: Sep 2009
Posts: 3
Downloads: 4
Uploads: 0
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For sure and I like this way too , because no time to waste with 40 rounds per merchant ship ! nice one thanks
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#20 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I don´t think so
In real life some tankers never burn and others blow up easily when are broken in two or damaged
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#21 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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is this tested for 1.2 or is it made redundant? same for the torpedoes thing..
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#22 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Hello all,
Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too. ![]() Thanks. |
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#23 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
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#24 | |||
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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#25 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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#26 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Thanks M8
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#27 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I enjoy your mod.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#28 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Can I activate during patrol? I got crit hits torp installed right now on patrol, okay to add deck guns? thx, and good job.
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#29 |
Nub
![]() Join Date: Nov 2010
Posts: 2
Downloads: 54
Uploads: 0
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thanks you very much
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#30 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I wish more relistic and more difficult "critical hits for deck gun" mod, but I exceptionally like, that you never know what the effect of your fire will be.
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U-552 Tiger IDF |
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