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#1 |
Black Magic
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I just rewrote the sub AI (first draft). Results are GREATLY improved sub AI
![]() ![]() Ok this is awesome.....using the mission link posted by Magnum I watched as my wolfpack AI subs decimated the two merchants.....torpedo hits took them out!!! The escort turned tail and ran away while this onslaught was going on......the merchants managed to take out 3 of the AI subs with gun fire.......after the wolfpack AI subs finished off the two merchants they surfaced and then started hightailing it for the escort!! AWESOME! and this was just the first draft of the sub AI...... Last edited by TheDarkWraith; 08-06-10 at 10:44 PM. |
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#2 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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![]() ... TDW, I dont know what can I say... ... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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#4 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Just tried the included mission that comes with TDW's AI script Mod V0.15, and there's only one word for it WOLFPACKS
![]() http://www.subsim.com/radioroom/showthread.php?t=171973 Following pics are from the AI ingame (I just observed). All the AI subs attacked the Merchants and launched torps at the merchants. After merchants were sent to the bottom they turned there attention on the Escort - with less sucess ![]() ![]() ![]() ![]() Now one thing I noticed that when the AI subs were killed they just surfaced to decks-awash and sat there, they were also ignored by the AI after this. Still only a minor issue compared to the Wolpacks now functioning. And this is just the first release ![]() ![]() |
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#6 |
Black Magic
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#7 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
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TheDarkWraith, if you can get this one fixed, you will have contributed more than your fair share in saving SHV. This would be the cherry on the cake. I assume German vessels including U-Boats send contact reports of ships and convoys as was the case in SHIII? Do you think the campaign AI could be scripted to get nearby German subs/wolfpacks/Raiders to react to contact reports, particularly player contact reports? Would be awesome if it were like in the old AoTD days and you could shadow a convoy while the friendly gather around... Also, could campaign AI be made into a really dynamic engine (also to Elanaiba?), i.e. allocate patrol planes and naval escorts (BB/CA/CL/DD etc) to areas/convoys according to the German situation? Or if Bismarck survived her first Atlantic cruise by player help, could she get a dynamic script picking another patrol according to recent reports of convoy engagements and then be seen there by the player, until one day she's gone? I.e. nothing with predefined, scripted paths in the campaign file, but dynamic? And then, for example, AI responding to it by sending out Force H etc approriately? How dynamic can this campaign be made?
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#8 | |
Silent Hunter
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Location: UK
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#9 | |
Watch
![]() Join Date: Aug 2009
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Very nice mod! I tried a wolfpack attack, and it worked like a charm. The wolfpack was on an interception course with the convoy, so I didn't really have to radio them when I sighted the convoy. When contact was made, the AI subs turned towards the convoy, still running at 14 knots. After getting shot at by merchantmen and escorts, they dived and proceeded at max speed. This particular convoy had only 2 escorts, so the AI subs were able to fire quite a lot of torpedoes, and they were able to sink at least 3 ships and damage 5 more (which I helped to send to the bottom!). NICE!!!! ![]() During another wolfpack attack some time later, the AI subs didn't do so well (there were at least 6 escorts) and sunk only 1 ship and damaged 2. But it still worked! Haven't tried to actually call the wolfpack for an attack though... I usually stick with a wolfpack, hoping that it will bump into a convoy within my patrol area... -> http://www.subsim.com/radioroom/showthread.php?t=171973 Last edited by Lemke; 08-08-10 at 06:46 AM. |
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#10 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Does this mean A.I. Subs are in the Campaign and that they respond to your Contact Reports?
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#11 | |
Ace of the Deep
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Location: New Zealand
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#12 | |
Admiral
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#13 |
Admiral
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Now we only need nearby AI subs to respond to contact reports
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#14 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
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How do I find wolfpacks if they don't respond to contact reports
![]() Any one? |
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#15 | ||
Grey Wolf
![]() Join Date: Feb 2009
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Quote:
I hope.
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