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Old 08-06-10, 02:33 PM   #1
stoppro
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no problem I could be wrong what with all mod shuffling I have been doing,I am down to tdw 370 env3.1 your intieror mod and improved shadows.i'll head back up to murmazk. should i throw the evn fix in too-yes of course-stupid question.I'll let you know .
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Old 08-06-10, 02:47 PM   #2
SteelViking
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Originally Posted by stoppro View Post
no problem I could be wrong what with all mod shuffling I have been doing,I am down to tdw 370 env3.1 your intieror mod and improved shadows.i'll head back up to murmazk. should i throw the evn fix in too-yes of course-stupid question.I'll let you know .
Ok, I look forward to hearing the results(fingers crossed and hoping all goes well). Thank you for testing by the way.
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Old 08-06-10, 02:53 PM   #3
Krauter
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When I did 15 run throughs of the area (re-loading a save numerous times) and running the area for 3 days at high TC, I never had anyproblems
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Old 08-06-10, 03:32 PM   #4
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When I did 15 run throughs of the area (re-loading a save numerous times) and running the area for 3 days at high TC, I never had anyproblems
Awesome! I had not realized that you tested it that extensively. Ok, I think that sums it up. Going from frequent CTDs to none out of 15 is enough evidence for me. I will begin working on a fix for the whole map. It will take a little while though(probably a day or two) for me to do it. What the .tga needs is very tedious work(I am talking pixel by pixel out of 1080X540 pixels).

What I think is the problem, is even after I redid W_clear's climatezones.tga several months ago to fix the wide spread CTDs, I did not think anything about two climate zones touching each other that were not sequential. In other words, right now, it is possible to go from one climate zone, to another which is actually 2 steps away(for example from arctic to tropical in one jump). The reason I left it like that, is because it did not cause me to CTD(which it still doesn't, and never has nor does it cause W_clear to CTD). But, it would make sense that some folks' computers(hardware setups) may have a problem with this happening.
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Old 08-06-10, 04:11 PM   #5
stoppro
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well that's good I'll take his testing over mine anytime.still getting those black areas on the horizon though,but they go away after awhile.but no crash.good luck fixing it and thank you.
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Old 08-06-10, 04:15 PM   #6
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well that's good I'll take his testing over mine anytime.still getting those black areas on the horizon though,but they go away after awhile.but no crash.good luck fixing it and thank you.
You are welcome. I wish I could help you with the dark horizon problem, but you would have to talk directly to W_clear about that one. I would think that it is a shader problem. But, have you tried my mod for fixing sky banding? It replaces the base texture that gets rendered over the sky geometry. That may just fix your horizon problem.
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Old 08-06-10, 04:17 PM   #7
Madox58
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The 'Black Masses' sometimes seen is a known issue from SH3.
(Maybe SH4 also?)

SH5 may be a new version of the SH series.
But there's alot of info on the past versions that still apply.
I highly suggest you look at the past for many issues.

Re-inventing the wheel takes to long.
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Old 08-09-10, 11:34 AM   #8
Krauter
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Why is my sky completely dark and it is 12 o'clock January on the American seaboard just east of Norfolk.. it is nice and sunny out at 20:40 though..
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Old 08-09-10, 04:00 PM   #9
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Why is my sky completely dark and it is 12 o'clock January on the American seaboard just east of Norfolk.. it is nice and sunny out at 20:40 though..
It's because of your longitudinal distance from home. Your clock stays at home port time so as you travel further away it gets out of synch. It was a pretty common/realistic issue to deal with in SH4 when your sub was set to Pearl Harbor time and yet you were patrolling past the dateline and a couple time zones over in Japan.
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Old 08-09-10, 05:06 PM   #10
reaper7
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Originally Posted by Capt Jack Harkness View Post
It's because of your longitudinal distance from home. Your clock stays at home port time so as you travel further away it gets out of synch. It was a pretty common/realistic issue to deal with in SH4 when your sub was set to Pearl Harbor time and yet you were patrolling past the dateline and a couple time zones over in Japan.

Thanks Capt Jack Harkness, I was unaware of that Issue.
Never occured to me that time zones were present in the Silent Hunter series.
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Old 08-09-10, 05:09 PM   #11
Krauter
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Never really occured to me either Thanks for the help though Is it possible to set the clocks to the timezone you're in?


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Thanks Capt Jack Harkness, I was unaware of that Issue.
Never occured to me that time zones were present in the Silent Hunter series.
I don't think they actually implemented but rather it was a side effect of W_clears impressive work
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Old 08-09-10, 05:11 PM   #12
SteelViking
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Ok, I have done a fix for the whole map for Env3.1. Hopefully this will totally stop the CTDs. I would like for anyone who can to do a little bit more testing to make sure that this works. Then I will ask W_clear to include in another version.

Link: http://www.mediafire.com/?2378t2pawba5zgc
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Old 08-09-10, 08:12 PM   #13
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Quote:
Originally Posted by SteelViking View Post
Ok, I have done a fix for the whole map for Env3.1. Hopefully this will totally stop the CTDs. I would like for anyone who can to do a little bit more testing to make sure that this works. Then I will ask W_clear to include in another version.

Link: http://www.mediafire.com/?2378t2pawba5zgc
In fact, your previous ClimateZones.tga was perfect, not more than 1024 times the compression of time, it will not return the desktop。
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Old 08-09-10, 07:43 PM   #14
Capt Jack Harkness
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Never really occured to me either Thanks for the help though Is it possible to set the clocks to the timezone you're in?
Now there's something I never thought of! In SH4 I always just learned to cope with the difference... Maybe if TDW has some spare time he could put together a script for it, perhaps even with a label for what zone you're in...
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Old 08-11-10, 07:58 PM   #15
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Just be thankful you're not an axolotl, they live in caves and never see the sun - there are many other animals and insects who live like this, I have not heard of any plants that live in caves because they need to photosynthesise - Recently a species of algae was discovered living around volcanic vents at the bottom of some of the deepest mid ocean trenches on the planet

I would hasten to add though that relativly few Axolotl's play Silent Hunter 5 and there is no known instances of algae playing computer games

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Why is my sky completely dark and it is 12 o'clock January on the American seaboard just east of Norfolk.. it is nice and sunny out at 20:40 though..
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