![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sonar Guy
![]() |
![]()
no problem I could be wrong what with all mod shuffling I have been doing,I am down to tdw 370 env3.1 your intieror mod and improved shadows.i'll head back up to murmazk. should i throw the evn fix in too-yes of course-stupid question.I'll let you know .
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Ok, I look forward to hearing the results(fingers crossed and hoping all goes well). Thank you for testing by the way.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
When I did 15 run throughs of the area (re-loading a save numerous times) and running the area for 3 days at high TC, I never had anyproblems
![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
![]() What I think is the problem, is even after I redid W_clear's climatezones.tga several months ago to fix the wide spread CTDs, I did not think anything about two climate zones touching each other that were not sequential. In other words, right now, it is possible to go from one climate zone, to another which is actually 2 steps away(for example from arctic to tropical in one jump). The reason I left it like that, is because it did not cause me to CTD(which it still doesn't, and never has nor does it cause W_clear to CTD). But, it would make sense that some folks' computers(hardware setups) may have a problem with this happening.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#5 |
Sonar Guy
![]() |
![]()
well that's good I'll take his testing over mine anytime.still getting those black areas on the horizon though,but they go away after awhile.but no crash.good luck fixing it and thank you.
|
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
You are welcome. I wish I could help you with the dark horizon problem, but you would have to talk directly to W_clear about that one. I would think that it is a shader problem. But, have you tried my mod for fixing sky banding? It replaces the base texture that gets rendered over the sky geometry. That may just fix your horizon problem.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The 'Black Masses' sometimes seen is a known issue from SH3.
(Maybe SH4 also?) SH5 may be a new version of the SH series. But there's alot of info on the past versions that still apply. I highly suggest you look at the past for many issues. Re-inventing the wheel takes to long. |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Why is my sky completely dark and it is 12 o'clock January on the American seaboard just east of Norfolk.. it is nice and sunny out at 20:40 though..
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
It's because of your longitudinal distance from home. Your clock stays at home port time so as you travel further away it gets out of synch. It was a pretty common/realistic issue to deal with in SH4 when your sub was set to Pearl Harbor time and yet you were patrolling past the dateline and a couple time zones over in Japan.
|
![]() |
![]() |
![]() |
#10 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Thanks Capt Jack Harkness, I was unaware of that Issue. Never occured to me that time zones were present in the Silent Hunter series. ![]() |
|
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Never really occured to me either
![]() ![]() I don't think they actually implemented but rather it was a side effect of W_clears impressive work
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#12 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Ok, I have done a fix for the whole map for Env3.1. Hopefully this will totally stop the CTDs. I would like for anyone who can to do a little bit more testing to make sure that this works. Then I will ask W_clear to include in another version.
Link: http://www.mediafire.com/?2378t2pawba5zgc
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#13 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Now there's something I never thought of! In SH4 I always just learned to cope with the difference... Maybe if TDW has some spare time he could put together a script for it, perhaps even with a label for what zone you're in...
|
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Just be thankful you're not an axolotl, they live in caves and never see the sun - there are many other animals and insects who live like this, I have not heard of any plants that live in caves because they need to photosynthesise - Recently a species of algae was discovered living around volcanic vents at the bottom of some of the deepest mid ocean trenches on the planet
I would hasten to add though that relativly few Axolotl's play Silent Hunter 5 and there is no known instances of algae playing computer games Best Regards Rascal |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|