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#1 |
Black Magic
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sadly the sub AI is in worse shape than the airplane AI. There are limited functions that one can use and the ones available aren't really that good
![]() When you see them 'turn tail and run' it's not because they're scared. It's because of one of the functions in the AI that tells them to go to outer limits of target sensor THEN they can try and line up an attack ![]() |
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Aye, it's the evasion behaviour. Had me a bit puzzled too.
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Contritium praecedit superbia. |
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#3 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() ![]() Look, I don't know that this is good idea for IRAI mod (or maybe for other independent project), but Magnum in first part of my mail wrote: (...) instead of hunting convoys, I hunted our u-boats (...) Maybe is possible to prepare a script which will control the player localization on map? On campaign files we can manually read position of all wolfpacks (I think), so if player is closer than 500km he can receive a order to join to the nearest wolfpack... Of course this is only proposal and don't know is possible... Hmm... how can I open the included campaign file? ![]()
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I feel you TDW, the wolfpack is just retarded. Made a random mission to prove it: download here. Then watch and cry.
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#5 | |
Black Magic
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![]() Quote:
![]() ![]() Ok this is awesome.....using the mission link above I watched as my wolfpack AI subs decimated the two merchants.....torpedo hits took them out!!! The escort turned tail and ran away while this onslaught was going on......the merchants managed to take out 3 of the AI subs with gun fire.......after the wolfpack AI subs finished off the two merchants they surfaced and then started hightailing it for the escort!! AWESOME! and this was just the first draft of the sub AI...... Last edited by TheDarkWraith; 08-06-10 at 10:43 PM. |
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#6 | |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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![]() Quote:
This sounds great !!! ![]() Your work on the Wolfpacks can make SH5 truly special and worthy. Please, let us know about your progress. I can't wait to experience being part of a proper Wolfpack attack !!! ![]() Txema |
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#7 | |
Black Magic
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#8 |
Black Magic
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v0.0.15 released! This release includes more tweaks to ship AI hydrophone and sonar and new sub AI (a total re-write of it
![]() ![]() EDIT: v0.0.15 shows that the sub AI works and the tactics employed by the sub AI are the same for every ship. In v0.0.16 I'll introduce different tactics based on the type of ship. If it's a merchant then the tactics used will be drastically different than the tactics for an escort or enemy submarine. I've also written to the devs asking for some information on the sub AI functions. I really want to be able to lower the periscope and get the cannons working along with some other things. Keep in mind that enemy AI subs WILL hunt you down now.....you'll never know when a torpedo is coming your way...... Last edited by TheDarkWraith; 08-07-10 at 02:45 AM. |
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