SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-06-10, 03:28 AM   #1
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
Default

Hmmh, I am confused. Was that while playing the campaign, or was that a separate single mission? Would be interesting how much of that was scripted, and how much AI could do itself.

This could give a hint whether AI for subs/wolfpacks will need developer involvement (patch, addon) to get into a proper state, or whether it is not that far of and can be modded through the AI functions. It would be awesome if this feature would be working as it should. This is really the only thing I am missing with SHIII.
__________________
Scientific facts are not determined by the opinion of the majority, nor by a democratic vote.
janh is offline   Reply With Quote
Old 08-06-10, 07:15 AM   #2
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Sorry, but I don't buy this. Maybe TDW now he is pretty deep into the AI scripts can confirm this... the AI sub can NOT fire, no matter if is torpedo or gun, they are not instructed to do so. I'm not sure where I was reading this to give a proper quote, but the script for the AI sub are set to evasive maneuvers, not a line about fighting back.

To go more further, I also made a custom mission where I put a wolpack in front of 2 retard merchants. At first contact, all subs submerged and sailed away on max speed.

So again.. I don't buy these stories.
Zedi is offline   Reply With Quote
Old 08-06-10, 11:44 AM   #3
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Magnum View Post
the AI sub can NOT fire, no matter if is torpedo or gun, they are not instructed to do so.
The AI subs have fired torpedoes at me in the stock game, so they can fire. There was also a thread about whether they fired or not and it was answered that they could and multiple people said they had seen them fire. Not a very nice welcome to a new member.

Welcome aboard Lemke!
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 08-06-10, 11:56 AM   #4
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

They are instructed to fire, but the AI routines are a bit off. Would take some work to get them to attack properly, let alone hit anything.
Quote:
Originally Posted by Magnum View Post
At first contact, all subs submerged and sailed away on max speed.
That seems to be the main problem; if contacts are within a certain distance, they'll head away at full speed. They'll re-engage once they are far enough away though.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-06-10, 12:30 PM   #5
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Just to end this debate, here it is:
Wolpack mission

Is JSGME ready. Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job.
Zedi is offline   Reply With Quote
Old 08-06-10, 12:38 PM   #6
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

Quote:
Originally Posted by Magnum View Post
Just to end this debate, here it is:
Wolpack mission

Is JSGME ready. Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job.

If you don't have anything constructive, nice or if you can't stop being just plain nasty please leave.

Seriously.

Every topic that has to do with AI submarines or wolfpacks you seem to come in, bash the topic and anyone who supports it.
Now I am not one to rant about people but seriously. Enough.

Also, as Nisgeis noted; not a very nice way to welcome a new member (by basically calling him a liar, etc.) Subsim is known as a warm and welcoming community. If you're part of the community please show some common courtesy. Debate the topic but don't ridicule it..

"Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job."

Does not constitute anything courteous or nice.

Welcome aboard Lemke!

Good Day sir,

Krauter
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 08-06-10, 01:25 PM   #7
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Well Krauter, this is not intended to you. Is intended to whom are imagine that the SH5 AI is in level to the 21 century AI development. And the SH5 AI is just pathetic. Sorry, but SH is not my only game I play, but for sure.. is the worst AI I saw in a game ever. No wonder that Blizz charge 20$/month for their MMO games, or 60+ for the solo games where is no DRM involved.
Zedi is offline   Reply With Quote
Old 08-06-10, 01:18 PM   #8
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Magnum View Post
Just to end this debate, here it is:
Wolpack mission

Is JSGME ready. Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job.
While this is not my forum to moderate, as one of the longest standing members here I have to say that the kind of attituide you are showing here is completely unacceptable at Subsim.com. It's not a question of violating the rules (which you have) but rather one of rudeness and immaturity.

This is Neal's forums and Neal's house and, as a guest here, if you cannot conduct yourself in an adult fashion then I would like to encourage you to take your frustrations elsewhere. We have been innundated with this kind of childish nonsense since early this year and, if I had my way, a great number of people like you would be unable to post here at all. Fortunately for you Neal is much more forgiving that the rest of us so he allows this kind of petulant foolishlishnes to go on.

Perhaps instead of insulting new people to the forum or or suggesting people who you have never even met kill themselves you should spend some time counting your blessings he is as tolerant as he is.

JCC
John Channing is offline   Reply With Quote
Old 08-06-10, 01:21 PM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Magnum View Post
Just to end this debate, here it is:
Wolpack mission

Is JSGME ready. Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job.
Nice! Was looking for something like this so I can try and fix the sub AI. And the sub AI can fire (torpedoes and guns) and they can fire multiple times. If they are near a contact when they detect it they will head out to a 'safe' zone before turning around and coming back for an attack. They don't have much for aiming though - they depend on being in front of the target and at right angles for their 'firing solution'. That's what they are attemping to get to when they head out and come back in.
TheDarkWraith is offline   Reply With Quote
Old 08-06-10, 11:09 AM   #10
Lemke
Watch
 
Join Date: Aug 2009
Posts: 29
Downloads: 184
Uploads: 0
Default

Quote:
Originally Posted by janh View Post
Hmmh, I am confused. Was that while playing the campaign, or was that a separate single mission? Would be interesting how much of that was scripted, and how much AI could do itself.

This could give a hint whether AI for subs/wolfpacks will need developer involvement (patch, addon) to get into a proper state, or whether it is not that far of and can be modded through the AI functions. It would be awesome if this feature would be working as it should. This is really the only thing I am missing with SHIII.

It was while playing the campaign, the part called "The Black Pit". You have to talk to the officer in port and pick up a mission on the nav map before sailing out of the base. The mission I picked is called "Triumph of the wolpack" (Sink 75,000 tons of Allied supplies from HX/HXF convoys using wolfpacks). Remember, I'm using the "Reduced Mission Tonnage" mod, so the decription of the mission might differ from the stock version...

Quote:
Originally Posted by Jan Kyster View Post
Wow! What an intense read! Very cool!
Can you direct their firing? As in your aim is theirs? Have you tried that?
Thx for the comments!

I didn't pretend that the torpedoes were aimed at the direction I was looking at. I was just questioning if there was a relation between these two facts... It might well just be a coincidence.

Quote:
Originally Posted by Magnum View Post
Sorry, but I don't buy this. Maybe TDW now he is pretty deep into the AI scripts can confirm this... the AI sub can NOT fire, no matter if is torpedo or gun, they are not instructed to do so. I'm not sure where I was reading this to give a proper quote, but the script for the AI sub are set to evasive maneuvers, not a line about fighting back.

To go more further, I also made a custom mission where I put a wolpack in front of 2 retard merchants. At first contact, all subs submerged and sailed away on max speed.

So again.. I don't buy these stories.
I saw what I saw, period. If you don't believe it, that's your choice. I'm NOT related to UBI nor to any developer, and have no interest in cheating or telling lies. I can understand it is hard to believe though, given the impressive number of bugs in this game!

I have saved the game just before making contact with the convoy, so I'll try to launch a second attack this weekend. I'm using a macbookpro laptop with windows xp installed, and the keyboard doesn't have the usual "print screen" key. So I had to figure out how to take screenshots on my apple computer running window$... Problem solved now (MWSnap installed to change the shortcut key), which means I'll try to post some pictures next time (if I can manage to spot the AI torpedoes again!). I have already tried to reload my saved game, and both the wolfpack and the convoy are where they are supposed to be. The saved game is, thanks to god, working.

Last edited by Lemke; 08-07-10 at 09:52 AM.
Lemke is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.