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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
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Hmmh, I am confused. Was that while playing the campaign, or was that a separate single mission? Would be interesting how much of that was scripted, and how much AI could do itself.
This could give a hint whether AI for subs/wolfpacks will need developer involvement (patch, addon) to get into a proper state, or whether it is not that far of and can be modded through the AI functions. It would be awesome if this feature would be working as it should. This is really the only thing I am missing with SHIII.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Sorry, but I don't buy this. Maybe TDW now he is pretty deep into the AI scripts can confirm this... the AI sub can NOT fire, no matter if is torpedo or gun, they are not instructed to do so. I'm not sure where I was reading this to give a proper quote, but the script for the AI sub are set to evasive maneuvers, not a line about fighting back.
To go more further, I also made a custom mission where I put a wolpack in front of 2 retard merchants. At first contact, all subs submerged and sailed away on max speed. So again.. I don't buy these stories. |
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#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
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Welcome aboard Lemke!
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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They are instructed to fire, but the AI routines are a bit off. Would take some work to get them to attack properly, let alone hit anything.
That seems to be the main problem; if contacts are within a certain distance, they'll head away at full speed. They'll re-engage once they are far enough away though.
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Contritium praecedit superbia. |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
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Just to end this debate, here it is:
Wolpack mission Is JSGME ready. Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job. |
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#6 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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If you don't have anything constructive, nice or if you can't stop being just plain nasty please leave. Seriously. Every topic that has to do with AI submarines or wolfpacks you seem to come in, bash the topic and anyone who supports it. Now I am not one to rant about people but seriously. Enough. Also, as Nisgeis noted; not a very nice way to welcome a new member (by basically calling him a liar, etc.) Subsim is known as a warm and welcoming community. If you're part of the community please show some common courtesy. Debate the topic but don't ridicule it.. "Watch and cry. Hope the devs can see this and do some sepuku. Or at least quit their job." Does not constitute anything courteous or nice. Welcome aboard Lemke! Good Day sir, Krauter
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#7 |
Sea Lord
![]() Join Date: Mar 2010
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Well Krauter, this is not intended to you. Is intended to whom are imagine that the SH5 AI is in level to the 21 century AI development. And the SH5 AI is just pathetic. Sorry, but SH is not my only game I play, but for sure.. is the worst AI I saw in a game ever. No wonder that Blizz charge 20$/month for their MMO games, or 60+ for the solo games where is no DRM involved.
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#8 | |
Sea Lord
![]() Join Date: Sep 1998
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This is Neal's forums and Neal's house and, as a guest here, if you cannot conduct yourself in an adult fashion then I would like to encourage you to take your frustrations elsewhere. We have been innundated with this kind of childish nonsense since early this year and, if I had my way, a great number of people like you would be unable to post here at all. Fortunately for you Neal is much more forgiving that the rest of us so he allows this kind of petulant foolishlishnes to go on. Perhaps instead of insulting new people to the forum or or suggesting people who you have never even met kill themselves you should spend some time counting your blessings he is as tolerant as he is. JCC |
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#9 | |
Black Magic
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#10 | |||
Watch
![]() Join Date: Aug 2009
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It was while playing the campaign, the part called "The Black Pit". You have to talk to the officer in port and pick up a mission on the nav map before sailing out of the base. The mission I picked is called "Triumph of the wolpack" (Sink 75,000 tons of Allied supplies from HX/HXF convoys using wolfpacks). Remember, I'm using the "Reduced Mission Tonnage" mod, so the decription of the mission might differ from the stock version... Quote:
![]() I didn't pretend that the torpedoes were aimed at the direction I was looking at. I was just questioning if there was a relation between these two facts... It might well just be a coincidence. Quote:
I have saved the game just before making contact with the convoy, so I'll try to launch a second attack this weekend. I'm using a macbookpro laptop with windows xp installed, and the keyboard doesn't have the usual "print screen" key. So I had to figure out how to take screenshots on my apple computer running window$... Problem solved now (MWSnap installed to change the shortcut key), which means I'll try to post some pictures next time (if I can manage to spot the AI torpedoes again!). I have already tried to reload my saved game, and both the wolfpack and the convoy are where they are supposed to be. The saved game is, thanks to god, working. Last edited by Lemke; 08-07-10 at 09:52 AM. |
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