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Old 08-05-10, 01:12 PM   #1
marleymen
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I think the way to avoid 6 DD´s to kill you it is to think before atack. Not at shallow waters, atack at long distance, at night and the side there are less DD´s, that you can evade them after shooting your 4 eels. Go deeper, and Silent Running.

Pray.
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Old 08-05-10, 01:31 PM   #2
brian.larkin
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Originally Posted by marleymen View Post
I think the way to avoid 6 DD´s to kill you it is to think before atack. Not at shallow waters, atack at long distance, at night and the side there are less DD´s, that you can evade them after shooting your 4 eels. Go deeper, and Silent Running.

Pray.
Yeah that was my thought too. No longer do i go hunting the 4 or 5 destroyers in the group.

No longer running on the surface in between the merchants banging away with my deck gun.


Convoy moving at 5 knots. 4 fish fired at around 1200m at 2 separate targets. 2 kills.. move to 150-200m depth.. maneuvering at 1-5 kts...

Didn't matter. 6 destroyers came out of nowhere..

No pinging either, just maneuvering over the top of me. DC'ing every once in a while. But not sustained or anything.

Full battery, so i just spend the next 8 hours (game time) maneuvering near the bottom trying to get away.


I'm sure it's just me, but with IRAI it seems like the enemy is just Too "computer like"...

What about a random "reduce effectiveness/alertness" every once in a while to simulate combat fatigue?

I don't mind having to trail the bottom at 1 kt for 8 hours... I just want a reasonable assurance that I can make it out! i.e. 25-50% chance...

Much better the way it is now than stock though.
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Old 08-05-10, 01:53 PM   #3
TheDarkWraith
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Quote:
Originally Posted by brian.larkin View Post
What about a random "reduce effectiveness/alertness" every once in a while to simulate combat fatigue?
an excellent idea.....a random value that if triggered says crew is fatigued and they need to resume with the group. Though with HK groups you're just dead as the group is right there.
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Old 08-05-10, 02:08 PM   #4
brian.larkin
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an excellent idea.....a random value that if triggered says crew is fatigued and they need to resume with the group. Though with HK groups you're just dead as the group is right there.
What about reduced hydrophone capability? or alertness? or ability to make turns, or speed changes, or something!

Give us a chance!

Then I'll play those 8 hours.. hoping that they'll make a mistake and I'll be able to sneak out.
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Old 08-05-10, 05:55 PM   #5
THE_MASK
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Maybe some poeople have the elite campaign mod with IRAI and makes it too unrealistic . If we had something like 10% chance spawn elite class between 1939 and 1942 , 50% chance spawn elite in 1943 , and other random % spawn diffrent class warships . Also % chance tired lookout crew at night .

Last edited by THE_MASK; 08-05-10 at 06:40 PM.
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Old 08-05-10, 06:45 PM   #6
THE_MASK
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Could we have a random set of AI surface ships sensors cfg files with each one having a slight diffrence but enough to be just noticably diffrent in game and a diffrent one loaded each time you start the game. The same with the AI scripting , everytime you load the game you wont know what script variable you are getting .
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Old 08-05-10, 07:05 PM   #7
Krauter
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I am one of those that enjoy the game with very hard escorts. If I were to use Elite Campaign Mod would I install it before IRAI?
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