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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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![]() Quote:
![]() And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use. ![]() DarkWraith, can you comment on the couple things that Steel mentioned? On a side note, the game is stable and looks absolutely stunning. ![]() |
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#2 | |
Black Magic
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NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth swap the two items in yellow above in your loadout so it look like the above. |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ah, so they are all needed. Sorry for misleading you. Well, at least now you know a better order to install them in.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_3_9_2_ByTheDarkWraith IRAI_0_0_14_ByTheDarkWraith RemoveLogoIntroTheDarkWraith BRF 1.3 full More Powerful Torpedoes v1.0 Critical hits v 1.2 VIIC41-Attack Loadout No Damn Bubbles, No Damn Halo Mod Environment 3.1 MOD ClxMod <---don't ask ![]() Capthelms SH5 Audio Mod MP_CONVOY_HG76 MP_CONVOY_HX229 MP_CONVOY_SC42 MP_FALKE_DDRGN MP_PORT_DOVER MP_TASKFORCE_D MP_TASKFORCE_J MP_TASKFORCE_L HUNTER KILLER43 OIL & BLOOD Wolfpack Eisenbart THE KILLING MOON still messin with all these wonderfull mods ![]() Great toppic ![]() |
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#5 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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#6 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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#7 |
Watch
![]() Join Date: Apr 2011
Posts: 21
Downloads: 96
Uploads: 0
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my "mod" list, after installing "Eqp_Upgrades_fix_v1.4 dates by sober Patch V2" Schnorkel not work.
One time change the date to 01/01/1938 Schnorkel to test the other submarines. and does not operate. does not appear in the installed submarine Generic Mod Enabler - v2.6.0.157 [D:\Juegos\Silent Hunter 5\MODS] Anti-Lag Original map colors Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environmental SH5 Shallow Waters V2.1 DynEnv 2.1 SkyColor Hotfix DarkerNights Capthelms Audio+SV Touch Ups Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NewUIs_TDC_7_1_0_ByTheDarkWraith |
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#8 |
Watch
![]() Join Date: Aug 2012
Location: Vlissingen,Holland.
Posts: 21
Downloads: 225
Uploads: 0
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NOOB mod list/PLEASE comment!
Ahoy ,i am a casual gamer and i like to keep the game a bit EASIER then stock-game.Yes my TDC always stays off too
![]() I honoustly have no clue if the mod-order is ok or conflicts, but i am nearly a week a member here so please can some MOD-PRO ![]() ![]() Only problem i sometimes have is that i cant manual change direction of the boat anymore then i am forced to use waypoints to change direction ![]() I mostly `copied` from Captain Trevally`s modlist (cheers ![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Stock w beards No Logo Intro Menu_Animation v. 01.00 by AvM TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Equipment_Upgrades_Fix_v1_4_byTheBeast FX_Update_0_0_19_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch IRAI_0_0_37_ByTheDarkWraith TDW_IRAI_Inertia_Damage_Test SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 TDW_Ship_Inertia_1_1_0 NewUIs_TDC_7_1_0_ByTheDarkWraith Accurate German Flags OPEN HORIZONS II_full v2 IX Boat - enable when playing MG Campaign SH5_7A_Conning_Fix SH5_Type_7_RR_Tweaks_v0_0_1_byTheBeast sobers real trees Sub_Bubbles_v0_0_2a_ byTheBeast New_Torpedo_Door_Sound_Mix Equipment_Upgrades_Fix_v1_4_Patch_1 Bad Weather Guns V1.0 one ship, one torpedo v1.00 Critical hits v 1.2 Realistic ammo amount for AA and deck guns Change days in bunker SubFlags_0_0_8_byTheDarkWraith |
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#9 |
Navy Seal
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Your mod list looks ok to me
![]() For steering your boat - you can click on the compass (bottom left) and a large compass will appear - this can also be clicked on to set heading. Or click the small button beside the flat compass and when you click on it - your heading will match. Or you can look where you want (binos or scope or just on the bridge) and click the watch officer and tell him to match heading to view ![]() |
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#10 |
Watch
![]() Join Date: Aug 2012
Location: Vlissingen,Holland.
Posts: 21
Downloads: 225
Uploads: 0
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Vielen dank herr Kaleun!
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#11 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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![]() Quote:
That fixed it right up TDW. ![]() I'm going to be editing my first post soon with a list of mods (that I feel is stable) and will document mods that make changes to others. It won't be a "one stop shop" because they're too many mods out but at least it'll be a good starting reference. I'll then update as needed as time goes on and mod revisions come out. ![]() |
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#12 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Aah, I did not know this existed as when I am lazy and dont want to plot the length of the Kanal I go the long way around and have never had that problem. Though I did have the problem while patrolling around the Pas de Calais area.
Yes of course I would be willing to test it Steel send it on over ![]()
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#13 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#14 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Well, I spoke to soon about no CTD.
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#15 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Here it is. I think it will fix the CTD around Denmark, but only there, I changed nothing that would help any other areas. This is not a guaranteed fix though, so I need everyone to cross their fingers.
Link: http://www.filefront.com/17176631/Possible CTD Fix.7z
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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