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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
Uploads: 0
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Thanks a lot for the links jumbuna ![]() I have a question though. I have the Commander mod installed but I still see no names for the ships in my log files. I read somewhere that I need to update(?) my personal files or something. I didn't really understand what to do. A lil help would be great. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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You have to exit the game and view your log with SH3 Commander. SH3 Cmdr. works on the files "outside" of the game.
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#3 | |
Chief of the Boat
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#4 | |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
Uploads: 0
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![]() One more thing (lol my questions keep coming. Sorry! ![]() ![]() |
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#5 |
Stowaway
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This thread has been quite helpful. I must thank you all, especially Sailor Steve for the mammoth list.
Steve, do you have a specific link for the Type VII Real Skin mod that you referred to? I can't seem to locate it with any level of certainty, via the list or search. I must agree that SH3 (especially with GWX) is an amazing game. I had previously played a lot of SH4 /w U-Boat Missions, but the depth of gameplay in SH3 makes it worth losing a bit of graphical detail. (Plus I find SH3 to be more stable, bug-wise.) |
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#6 | |
Rear Admiral
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BUT! Be aware that when you attack non-enemy shipping, that nation will consider you personally to be an enemy for the following 24 hours of game time. If you attack those ships and then sail within range of the naval artillery at Pilau or Konigsberg within that time, the German forces there WILL fire on you. No way around this, I'm afraid, that's the way the game works and it can't be modded out. So if you do engage in target practice as ordered, you should teleport back to base or at least wait 24 (in-game) hours after your last attack before sailing home. Otherwise, you won't get a very warm welcome. |
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#7 |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
Uploads: 0
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I just thanked you in another thread for this info but well, thank you frau!
![]() Although I think the 'target' ships had British flags but I might be wrong. Yeah I noticed my starting renown was 2500. However, I got the renown fix mod and now my initial renown is 1000. Hoping it doesn't vanish cuz I intend to sink each one of those ships. Juicy targets aren't easy to let go. ![]() |
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#8 | |
Rear Admiral
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So, I dunno - it's possible that in August 1939 if you open fire on anybody, everybody declares war on you, because you're a rogue kaleun just firing away at whatever crosses your path. ![]() Anyway - the principle is the same, everybody then is a neutral so if you fire on someone (even under GWX's "orders" to practice ur skillz) you've declared your own private war on someone and the game's AI reacts accordingly. Best thing about that 7th flotilla pre-war career start is, if you choose it and then don't sink anyone, you get to keep that little bit of extra renown GWX gives you. ![]() |
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#9 |
Chief of the Boat
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Cheat!
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