SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-03-10, 09:06 PM   #1
gvogt12000
Watch
 
Join Date: Jan 2010
Posts: 21
Downloads: 429
Uploads: 0
Default Surface Hydrophone

I'm using whatever is on the stock VIIIA model. Picking up contacts while on the surface sailing back to Kiel from Poland.
gvogt12000 is offline   Reply With Quote
Old 04-01-11, 07:45 PM   #2
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default Starting from Scratch

When I uninstalled SH5 last year I lost all the MOD's I had been working on at that time. Now I am starting from Scratch to continue this work.

NOTE: Some of the equipment I have added is not for the Typ-VII Class, I added them anyway because if all goes well they will be needed at later date.

Here is what I have done so far.

NOTE:Some of the equipment I have added is not for the Typ-VII Class, I added them anyway because if all goes well they will be needed at later date.

Data\UPCDataGE\UPCUnitsData\Equipement.upc

- Fixed out of sequence numbering.




- Added the following Equipments:
  1. ID=EqpRadioDFAntenna - 3D= Dummy_Round_Antena
  2. ID=EqpRadioDFAntennaTyp2 - 3D= Dummy_Round_Antena_Type2
  3. ID=EqpAttackPeriscopeHeadStealthTyp2 - 3D= atack_periscop_type2_wire
  4. ID=EqpObsPeriscopeHeadStealthTyp2 - 3D= obs_periscop_type2_wire
  5. ID=EqpFuMO65 - 3D= FUMO_65_base_dummy
  6. ID=EqpSCHNORCHELRWR - 3D= SCHNORCHEL_RWR (for cfg#R02)
  7. ID=EqpFuMB10 - 3D= FuMB10Borkum
  8. ID=EqpFuMB26 - 3D= FuMB26Tunis
  9. ID=EqpAlberichImp - 3D= Alberich_Improved
  10. ID=EqpTarnmatte - 3D= Tarnmatte
  11. ID=EqpTarnmatteImp - 3D= Tarnmatte_Improved
  12. ID=EqpEmblem6 - 3D= data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds
  13. ID=EqpEmblem7 - 3D= data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds
  14. Added data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds Texture
  15. Added data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds Texture

I would like to see all Emblems move out of the tex folder into the emblems folder to reduce a little clutter.

Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

- Fixed out of sequence numbering.

- Added the following Upgrade Packs:
  1. ID= UpackUb7FUMO61Radar - Availability Dates and Renown Cost need adjustment
  2. ID= UpackUb7FUMO65Radar - Availability Dates and Renown Cost need adjustment
  3. ID= UpackUb7SCHNORCHELRWR - Availability Dates and Renown Cost need adjustment
  4. ID= UpackUb7FuMB10 - Availability Dates and Renown Cost need adjustment
  5. ID= UpackUb7FuMB26 - Availability Dates and Renown Cost need adjustment
  6. ID= UpackCoatingAlberich_ImpVIIC - Availability Dates and Renown Cost need adjustment
  7. ID= UpackCoatingTarnmatteVIIC - Availability Dates and Renown Cost need adjustment
  8. ID= UpackCoatingTarnmatte_ImpVIIC - Availability Dates and Renown Cost need adjustment
  9. ID= UpackCoatingAlberich_ImpVIIC41 - Availability Dates and Renown Cost need adjustment
  10. ID= UpackCoatingTarnmatteVIIC41 - Availability Dates and Renown Cost need adjustment
  11. ID= UpackCoatingTarnmatte_ImpVIIC41 - Availability Dates and Renown Cost need adjustment
Data\Objects\Sensors\UBoot_Sensors.sim
  1. Changed Alberich_Improved TextureSuffix=albrecht to TextureSuffix=alb_imp
  2. Changed Tarnmatte TextureSuffix=albrecht to TextureSuffix=tarn
  3. Changed Tarnmatte_Improved TextureSuffix=albrecht to TextureSuffix=tarn_imp
  4. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_alb_imp .dds Sample Texture
  5. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn.dd s Sample Texture
  6. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn_im p.dds Sample Texture
  7. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_alb_i mp.dds Sample Texture
  8. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn. dds Sample Texture
  9. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn_ imp.dds Sample Texture
NOTE: This change adds 3 new Unique Skin Textures that can be used for all Submarine Classes.

i.e Conning_XX_01_alb_imp.dds, Conning_XX_01_tarn.dds, Conning_XX_01_tarn_imp.dds, UboatXX_structure_alb_imp.dds, UboatXX_structure_tarn.dds, UboatXX_structure_tarn_imp.dds
XX can = 2A, 7A, 7B, 7C, 7C41
NOTE: Currently using Stock GR2 files you can have up to 21 unique skins per submarine class and 24 using this change. Just need to MOD UPC files.

Data\Menu\Pages\Page WeaponsAndSensors.ini

Section [G4E I26] Changes:
Since we are adding 6 new unique skins I changed Materials=43 to Materials=49. This will allow the new skins to have unique image textures in the Upgrades Menu List. Note that the Materials=## value is +1 higher then actual materials.
Added the following lines:
Mat 43=data/menu/skins/german/gui/upgrade/Uboat_7C_alb_imp.dds
Crop 43=0,0.867188,0.390625,0.132813
Mat 44=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn.dds
Crop 44=0,0.867188,0.390625,0.132813
Mat 45=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn_imp.dds
Crop 45=0,0.867188,0.390625,0.132813
Mat 46=data/menu/skins/german/gui/upgrade/Uboat_7C41_alb_imp.dds
Crop 46=0,0.867188,0.390625,0.132813
Mat 47=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn.dds
Crop 47=0,0.867188,0.390625,0.132813
Mat 48=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn_imp.dds
Crop 48=0,0.867188,0.390625,0.132813
Section [G4E I39] Changes:
Since we are adding 6 new unique skins I changed Materials=43 to Materials=49. This will allow the new skins to have unique image textures in the Upgrades Menu List. Note that the Materials=## value is +1 higher of actual materials.
Added the following lines:
Mat 43=data/menu/skins/german/gui/upgrade/Uboat_7C_alb_imp.dds
Crop 43=0,0,1,0.859375
Mat 44=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn.dds
Crop 44=0,0,1,0.859375
Mat 45=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn_imp.dds
Crop 45=0,0,1,0.859375
Mat 46=data/menu/skins/german/gui/upgrade/Uboat_7C41_alb_imp.dds
Crop 46=0,0,1,0.859375
Mat 47=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn.dds
Crop 47=0,0,1,0.859375
Mat 48=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn_imp.dds
Crop 48=0,0,1,0.859375
NOTE: There are 2 image entries per equipment upgrade option because 1 image crop is for the Menu List and 1 image crop is for when that option has been selected.
Currently I am experiencing a issue with the Tower Emblem textures not showing in the Upgrades Menu List. Hope to resolve this shortly.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 04-05-11 at 03:13 AM.
TheBeast is offline   Reply With Quote
Reply

Tags
modification, sh5, technical, upgrade

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.