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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Darn, well at least the low-res version is working for you. After I get my interior mod released, I am planning on taking another look at the shadow mod. I am convinced that there is a better setup that would give us the high quality shadows while still keeping the resource usage low.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I'm looking forward to it.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#3 |
Seaman
![]() Join Date: May 2010
Posts: 35
Downloads: 25
Uploads: 0
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I loaded up the Hi-Res version of the SM a few days ago, and it's like night and day. I used to run shadows at med quality and it looked like arse. The shadow mod allows full on shadows with no hit in performance... Good Job
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#4 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Can the D3D antilag from Kegetys be used in SH IV also?
Thanks |
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