![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Black Magic
![]() |
![]()
if you disable all mods except for the UIs mod do you still get the problem? The message saying that x ship is missing from mastheight means that the mod failed to find the ship in the mastheights table it built at game start from the files. The good thing is it's reading the ship name correctly - the bad thing is the reference table for the mast heights was not built at game start.......
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
I removed all mods and re-installed UI. Loaded up test mission (the one with 4 ships stopped in line astern) with the same results.
Should I try in my campaign from a port save? @ all modders, wow what a difference with all mods removed. First time ive done that since first getting the game. Well done guys. |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Mar 2006
Posts: 24
Downloads: 37
Uploads: 0
|
![]()
What are the powers of both your scopes? zoomed and unzoomed?
1x by 4x or 1x 6x if its 1x low power and 6x high power then you need to change setting in TheDarkWraithUserOptions script only thing i can think of that i didn't figure out till later.. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Thanks Tectronus, I also have the correction mods added to adjust for the x6 scope that I am using. I get the correct range when I manually enter mast-height.
I am getting well used to manual input of mast-height so I am happy to continue getting the range this way. It looks like I am the only one who gets this issue. I am sure this is my fault as I have been careless with mixing and matching mods. Every time a new on comes out I have to try it. (not always in port either ![]() I have nearly reached the end anyway, when I do I think my best plan would be a fresh install. (I have also tried the fix for mod soup) |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|