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#8 |
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![]() Join Date: May 2005
Posts: 26
Downloads: 50
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I think this problem exists due to the fact, that a vertex in indexlist can get more than one texcoordpair. I know that you have to sort and supplement the vertexlist when you try to covert Sh3-geometry to 3ds- or x-format because their are vertex and texcoordpairs not assigned to each other by an indexlist.
Example: Code:
vertex tex mat 0 1 2 0 1 2 0 2 3 4 1 3 2 0 Hope that helps a little bit. |
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