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#241 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Well, a final report on the game using GFO. These findings may or may not be GFO related but they are definite fixes that need to be addressed at some point, if possible.
Still way too many planes where they shouldn't be, meaning too far from land and no aircraft carriers in the area. There appears to be a zone, just west of the Bonin Is. In my patrol zones the planes were practically non-existent, then when I was trying to get home, that's where some major problems popped up, which one of was too many planes spawning from one direction, then like an hour (game time) from the other direction. That's just plain ridiculous. I just ignored them as they never saw me anyway, but the constant radar reporting on the same contact and dropping me out of tc just totally took me out of the game. Another thing was way too many sub hunting task forces, especially along the same route going back to PH. Just west of the Bonin Is. If it wasn't planes, it was a task force. And once again, the constant radar reports on the same targets. I tried turning the radar off from the radar station and the menu bar, but it kept turning itself on! Who's in charge here anyway?? And the same thing when I got in friendly waters, constant air and ship contacts, taking me out of tc every few seconds!! That's a real deal killer for me. Do we really need constant radar contacts of friendly forces?? I don't think so. You want to tell me once, ok, but once is enough. It was a nightmare just trying to get close enough to the base so the icon would show up for me to end the patrol. And my previous findings of the hydrophones not working manually in the Tambor and Gato. That really should be looked into as well. Time for some shore leave! ![]()
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#242 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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So there may be too many planes but not for the reasons you give. And another thing you need to take into consideration is TC. If you are using TC then the planes could be coming one every 5 hours and it would seem to you that there were a million of them. And I also agree in 'stock' there were a LOT of 2 and 3 ship DDs patrolling the area. I don't know if Game fixes address that since it is not a 'bug', it was written that way. I know it started out fixing mistakes and has evolved into more than that, but that was the original intent. Peabody
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#243 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Any intersection with reality by the stock campaign is accident as far as I can tell.
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#244 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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And ok, maybe my reasoning may be incorrect, I guess there could have been one carrier out there sending out patrols every few minutes. That still doesn't change it the fact there's too many planes in certain areas.
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#245 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The stock campaign has a few broken parts.
The trouble is "scripted" missions in the campaign--ie: MIdway, etc. When "random" ships are used (they can still be exact ships and times---RSRDC does this) there is no problem. In "scripted" missions, any CV airgroups exist EVEN IF THE CV IS NOT ON THE MAP. Ie: Midway battle is not for 2 months, but guess what, all the air groups ARE there, in the middle of the ocean with no CVs. All the stock scripted missions in the campaign do this. All of them. Use RSRDC. |
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#246 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Right now I'm testing out FOTRS. There are some visual aspects I'm really liking so far. But I plan on giving RSRDC a try as well. Thanks.
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#247 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Ahoy all,
I need to remove SCAF from GFO 1.1 so I can continue my RSRDC v550. Any ideas ? My sub CTD's ONLY just west of Midway 1 jun 42, and CTD's stop when GFO is removed.
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#248 | ||
Stowaway
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i made sure that the only parts of SCAF that were used for GFO would only change the ships cfg files data such as ship lengths and heights so there should be nothing there to conflict with any other mods. what you describe is usually the result of the game calling for a ship to spawn that isnt found in the game so it does a CTD when it cant spawn it. try removing the convoy fix and see if that is whats causing it, if not try the mod soup fix to eliminate that as a cause. after all this time with so many using GFO without reporting this CTD i must think there is more to it then GFO or the minor changes i added from SCAF but if you really need to remove SCAF from GFO then you must open the "Sea" folder found in GFO and open every ship folder then delete the cfg file found there, that is all there is of SCAF that is in GFO. |
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#249 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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I think I mis-stated the name of the mod, it was mentioned in the GFO docs, 'Tambor's stock 1.5 mission pack'
Sorry for the confusion. As I look at the folders RSRDC overwrites about a dozen CFG's (I think RSRDC includes a few SCAF'esk fixed ships) and by eliminating the ones I'm sure arent spawing 20 miles west of Midway I'm thinking it's got to be american (a/c or DD's).
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#250 | |
Stowaway
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ah, ok ![]() just to clarify the issue you are having here, this is in during a campaign and not a single mission or patrol correct? |
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#251 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
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Correct- Campaign. Been running flawlessly for last 2 weeks until I refuelled at midway and headed west to intercept Kondo's TF 1 jun 42. Campaign works fine if GFO is removed (resuming from same spot/time as previous CTD). I read about someone else having a CTD in the same spot/time that had SCAF installed and their issue was solved when they removed SCAF, I felt both our issues may be related.
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#252 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Ahoy Webster,
Been reading the 'other' thread where you were commenting about my use of an earlier version of RSRDC, so let me set you straight- I'm runnng SHIV V 1.15 (U-boat updated). I'm new to this game and never run any version of RSRDC prior to v 550 My first D/L of any kind for SHIV was GFO 1.1 I'm running a bare minimum of installed mods, which leads me to my next question: Should I be using the GFO patch v401 on RSRDC v550 ? <edit> never mind- found answer in post 214. BTW- the 'mod-soup' solution didn't fix my CTD issue at the Midway save point, I resumed career at a save point before I went into Midway, and avoided going there and all is right with the game. My mod install order is: GFO 1.1 (Tambors stock v1.5 mission pack integrated in) RSRDC_SH15_v550 RSRDC_V5xx_Patch1 GFO Patch for RSRDC (the ver 401 patch) Mads_dropdown_map (Capt Cox's Gramophone mod V1.3 rev A for SHIV 1.14 modified by me for SHIV 1.15) RSRDC Map (My RSRDC convoy route chart) USS Thresher SS-200 (Capt Cox's skin for Tambor)
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May fortune favor the foolish ![]() Last edited by MaddogK; 10-31-10 at 11:20 AM. |
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#253 | |
Stowaway
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your reasoning does sound logical but it doest make a lot of sense to me that a height or length value in a cfg file should cause CTD ![]() EDIT: i suggest if anyone else finds this issue they should use the auto save leaving base save and see if that corrects the problem, otherwise just avoid the midway battle Last edited by Webster; 11-04-10 at 12:27 PM. |
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#254 |
Watch
![]() Join Date: Jan 2011
Location: Cork, Ireland
Posts: 28
Downloads: 49
Uploads: 0
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Hi folks,
Anyone have a link or could upload RSRDC v401? I'm currently trying the GFO (thanks webster for all your mods) with RSRD and have a problem with sonar. I load up the submarine school torpedo tutorial and the ship chugs along fine. With GFO "alone" I can hear him fine, green light turns on at the right bearing, screws heard. Once I add RSRDC and reload the tutorial then I can't hear him any longer though he is still chugging away. If I move the sub I can hear my own props at 180 deg, but nothing on ships bearing (and have tested from far away to right up next to the target). MODS list in each case as below, and installation order is as instructed by webster at the start of this thread. I tried the SonarTargetFix (though I think it's in GFO already IIRC) but no change. So I want to see if RSRD v401 works as this is what was originally specified, so if someone had a link that would be great. Thanks, Stephenf555 Mods as below (ignore what's in the signature at the bottom) GFO "alone" (can hear ship on sonar): GFO v1.1 New Orders Bar Menu #1 Real Environment Mod GFO patch for Real Env GFO & RSRDC (can't hear ship on sonar): as above + RSRDC_v550 RSRDC_v5xx_Patch1 GFO Patch for RSRDC
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Install 1: RSRD, TMO, SCAF, Max Optics, TGT Dials to PK, Convoy Routes Map Install 2: OP Monsun, Black Contacts, TMO Keys, Webbers Smoke Install 3: Stock v1.5 Last edited by stephenf555; 02-18-11 at 07:02 AM. |
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#255 |
Stowaway
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for you or anyone else needing the older version of RSRDC v401 i uploaded it for you at my filefront/gamefront page as a resource only and take no reponsability for the use of this older outdated and unsupported version of RSRDC
http://www.gamefront.com/files/20019...C_SH15_V401_7z |
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