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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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So there may be too many planes but not for the reasons you give. And another thing you need to take into consideration is TC. If you are using TC then the planes could be coming one every 5 hours and it would seem to you that there were a million of them. And I also agree in 'stock' there were a LOT of 2 and 3 ship DDs patrolling the area. I don't know if Game fixes address that since it is not a 'bug', it was written that way. I know it started out fixing mistakes and has evolved into more than that, but that was the original intent. Peabody
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Any intersection with reality by the stock campaign is accident as far as I can tell.
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#3 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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And ok, maybe my reasoning may be incorrect, I guess there could have been one carrier out there sending out patrols every few minutes. That still doesn't change it the fact there's too many planes in certain areas.
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The stock campaign has a few broken parts.
The trouble is "scripted" missions in the campaign--ie: MIdway, etc. When "random" ships are used (they can still be exact ships and times---RSRDC does this) there is no problem. In "scripted" missions, any CV airgroups exist EVEN IF THE CV IS NOT ON THE MAP. Ie: Midway battle is not for 2 months, but guess what, all the air groups ARE there, in the middle of the ocean with no CVs. All the stock scripted missions in the campaign do this. All of them. Use RSRDC. |
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#5 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Right now I'm testing out FOTRS. There are some visual aspects I'm really liking so far. But I plan on giving RSRDC a try as well. Thanks.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#6 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Ahoy all,
I need to remove SCAF from GFO 1.1 so I can continue my RSRDC v550. Any ideas ? My sub CTD's ONLY just west of Midway 1 jun 42, and CTD's stop when GFO is removed.
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#7 | ||
Stowaway
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i made sure that the only parts of SCAF that were used for GFO would only change the ships cfg files data such as ship lengths and heights so there should be nothing there to conflict with any other mods. what you describe is usually the result of the game calling for a ship to spawn that isnt found in the game so it does a CTD when it cant spawn it. try removing the convoy fix and see if that is whats causing it, if not try the mod soup fix to eliminate that as a cause. after all this time with so many using GFO without reporting this CTD i must think there is more to it then GFO or the minor changes i added from SCAF but if you really need to remove SCAF from GFO then you must open the "Sea" folder found in GFO and open every ship folder then delete the cfg file found there, that is all there is of SCAF that is in GFO. |
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#8 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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I think I mis-stated the name of the mod, it was mentioned in the GFO docs, 'Tambor's stock 1.5 mission pack'
Sorry for the confusion. As I look at the folders RSRDC overwrites about a dozen CFG's (I think RSRDC includes a few SCAF'esk fixed ships) and by eliminating the ones I'm sure arent spawing 20 miles west of Midway I'm thinking it's got to be american (a/c or DD's).
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