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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Glad I could contribute, and there's certainly room for improvement. Thing is, we don't know where SH5 stands right now regarding support. And a lot of mods are still in very active development, so held back to avoid conflicts with other work.
For example, I'd like to tweak the torpedoes, but that would bring it into conflict with another popular mod.
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Contritium praecedit superbia. |
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#2 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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The HP Balance feature does make the floatation physics behave more realistically. I removed all of the warship HP tweaks because I like the stock values, for whatever it is worth.
Earlier, I flooded a merchant using only the deck gun for the first time(Before, I could only deplete the HP+Big Hollywood Explosion ![]() The way the fuel bunkers and cargo interact with the damage model in SH5 is amazing. |
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#3 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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I dunno if anyone has asked this before, but I have BARF Full and Critical Hits Torp. 1.1 installed. If I am not mistaken, BARF changed the values of torpedoes just like CritHits. I get no warning in GME but any chances of the two mods getting in their way in the game?
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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No it doesn't, and just for that reason. I've tried keeping it compatible with other popular mods.
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Contritium praecedit superbia. |
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#5 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Good, very good. Me using less torpedoes and running by them while they are burning and sinking sure makes for a nice gaming experience after tracking them for hours. Thanks man.
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#6 |
Nub
![]() Join Date: Aug 2010
Location: leuven
Posts: 3
Downloads: 4
Uploads: 0
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where do i need to extract the zones.cfg file?
![]() edit: i just replaced the existing zone.cfg by the file from BARF is that OK? Last edited by livechatter; 08-26-10 at 07:20 AM. |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
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Pretty much, but it's much better to use JSGME. It allows you to roll back should you want to.
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Contritium praecedit superbia. |
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barf, brf |
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