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Old 07-22-10, 01:11 PM   #1
Bubblehead1980
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Quote:
Originally Posted by Nisgeis View Post
Oi get the name right . You're full of good ideas Bubblehead. I can't see any reason why the map contact icons for ships can't be removed, whilst retaining the aircraft contact icons. That way the map would show aircraft only, albeit with direction and range. Or, the radar could be modified to pick up aircraft at any height, so you'd still have to manually use the radar, but could identify an aircraft by the speed. That would give directionality too, but so would map contacts on.

Sorry for the hijack!

OOOPS, apologies NISGEIS lol,

Well glad you think my ideas are good.Wish I had time to learn how to do things because I would attempt some of my ideas myself but barely to get play SH 4 now, perhaps one day.Yea SD radar /aicraft only map contacts would be pretty cool, esp with new radar and tdc mod for tracking surface contacts.
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Old 07-22-10, 03:12 PM   #2
Nisgeis
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Well, it was one of your posts that got me thinking about if it were possible to measure the range of a contact in yards. It wasn't an easy solution, but it did open up a lot of possibilities and... the rest, as they say is history. So, you're the one responsible for the radar mod in a sense.
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Old 07-22-10, 11:42 PM   #3
Raven79
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Well, as far as advice goes, here's what I can muster..
I usually play with contacts on, yet don't use them to evade after an attack.
It has become a habit of mine to leave the Obs scope upe some inches and use it to look around underwater while evading. On my Sargo, I crank it up a bit and then turn it to 180, then crank it up to that point where the radar antenna is just on the lower edge of the field of view. At 100-200ft, this angle lets you look at the zone any escort will have to move through to drop DCs on you. As soon as I see its Bow, I know how he will pass, hit flank speed and steer out of it's path, always going up to 100ft depth while doing so. As soon as he is out of sight, I get back to slow ahead and let the DCs go off below and behind me. If another one comes up into view too quick or I am being pinged while the other one makes his pass, this is the point i use a decoy.
After that, regain depth to just below the layer and hide again until you see the next escort making its run. As long as they're making a DC run, they're deaf and not using active sonar anymore. If one just made it's pass, one is coming up and you still get pinged, you got three or more escorts up there teamworking. In that situation, I have the habit of instead of using a decoy, going up to PD to take a shot at them before going deeper again. Scares them off pretty good most of the time.
Maybe some of this'll help you out.
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Old 07-23-10, 09:22 PM   #4
Armistead
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What's a decoy....

We get them about when the war ends with TMO, then I forget to use the dang things since I've never had em...Seriously, they do seem to pull a few away

I use to use the scope underwater, but just don't now, but fun when a charge goes off right in your lens. Works great steering through a minefield.
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