![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]() Quote:
The reason why they are so destructive is because 1) the force of the explosion is vented up into the belly of the ship, rather than away from the hull due to hydrostatic compression for a side impact shot. 2) by replacing the water under a ship, which supports it, with a huge bubble of gas, which does not, the hull can structurally fail. The problem with magnetic torps in-game is that they have a tendency to pre-detonate on long-range shots. I do not believe I have ever seen one pre-detonate under 1000m, and surely not under 500m. You can also have outright duds, if you have dud torpedoes turned on, just like with impact torpedoes. Steve |
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
I'll point out that the recent torpedo attack by the North Koreans seems to have been a magnetic shot.
Steve |
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
|
![]()
When did this happen????
Last edited by Sgt_Raa; 07-22-10 at 10:00 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|