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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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If it follows along from SH4, then it'll be a pixel shader effect instead of a controller, but if there's a controller for it, great.
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() ![]() Found a problem with making any changes to the particle generators on the sub though. TDW's exhaust mod already makes changes to the .fx files for all the subs. So, if I do anything with the bubbles, it would not be compatible with his mod ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thats a shame, longer lasting bubbles would be nice. ![]() Any chance TDW would allow you to use his .fx files as a base for your changes ![]() |
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#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 | |
Stowaway
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If there is a problem doing this? You create your fixes and create a patch file release. A patch file release will only add information to an existing file. There by walking around Copyright as you did not distribute the base files. The user is now responseable for the Copyright crap as they would be altering the files. Not you. |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ok, so here is some of what I have been messing with(I won't call it working, because I am not putting much time into this project).
![]() As you can see, I have reduced the visiblility range by reducing the light in the color filter. And, you can see that I have greatly increased the distance the bubbles travel on the far right. But, I can't figure something out. If the bubbles have a backdrop, be it the sub or the surface of the water, they look great, but if it is just empty water they become very blurry. I have been trying to get rid of this problem, but no luck yet. Maybe someone else can figure it out. For anyone wondering about how I increased the distance the bubbles travel: -Open Goblin -Open NSS_Uboat7b(or any sub type) -Merge NSS_Uboat7b.fx -And in the scene tree find: FX_Bubbles_Dummy_03(or any of the numbers) -Under the particle generator controller, go to BitMapParticles/Entry/Life and increase the number however far you wish.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
The Old Man
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Would it be possible to creat a set of MicroBubble (that looked like steam or preasure venting) linked to any dive command so it would look like Ballast Tanks are flooding/venting. Visible while surfaced...
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#8 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
@Echolot, could you post a link to the thing that you are talking about so I can take a look at it?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 | |
The Old Man
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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I have a "SH5_clear_underwater.7z" on my hd and this removes the depth of field ?? effect. (Not shure). I use it and no dof. I don't know where i download it.
Gruß. Echolot. |
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