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#1 | |
Chief of the Boat
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http://www.filefront.com/13792872/shipchart.pdf Green = Propulsion Purple = Magazine Yellow = Machinery Red = Fuel Blue = Keel/Bunker IIRC ![]() |
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#2 |
Fleet Admiral
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As a general rule, I want to use one torpedo detonation per 6-8,000 tons.
But in order to get a torpedo detonation, I may have to launch more than one torpedo to compensate for the dud rate. Then I have to factor in how many torpedoes I need to launch to get the right number of torpedo hits. Torpedoes do miss either due to my error (90%) or other causes (10%). ![]() Depending on the circumstance and the firing solution, I may need to launch three torpedoes in order to make sure I get the intended one torpedo detonation. This, I feel, is a realistic strategy that I believe Kaluens had to deal with in real life. Now if you are playing with no duds and auto targeting, this won't apply to your game play.
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#3 |
Torpedoman
![]() Join Date: Jul 2008
Location: Scotland
Posts: 116
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Maybe I'm too cautious but anything other than a tiddler gets 2 torps,but score a dud and a miss and it's surface for gunnery practice (weather permitting) usually to slow the target down or stop him and a torp to finish him off.
In a large convoy I might just aim to slow the targets down with 1 torp apiece right below the stack in the hope they'll fall behind and be easy pickings,though any juicy targets will get 2 to try and take them out. Dontcha just love it ? You can setup the perfect shot,all the calculations have been made,position's good,he's right in the scope,LOS..... Oooooh the waiting,and then....clunk ![]() Gotta love this game ![]() Kremmen |
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#4 |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
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The other day I sank my first ore carrier. My eel hit her right in middle and I thought maybe I would get to see a Titanic like sinking. However, for two hours she kept on going at 3/4 knots and I finally came up and gave her around 20 rounds from my deck gun. Another two hours, still nothing.
![]() So I finally used one more eel and this time after another hour I finally hear 'she's going down!' ![]() A noob question, what is the difference between impact and magnetic torpedoes? I know how it works, I mean what are the advantages and disadvantages of each of em? |
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#5 | |
Rear Admiral
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A magnetic eel is detonated (or should be) when it passes through the electro-magnetic field created by the metal hull of a ship. That gives a wider variety of likely "good" shots because the "angle of impact" is no longer crucial. And if you send the eel directly under the keel of your target, when it goes boom you can get the devastating results Steve has already described. You're not putting a hole in the side of the ship, you're basically gutting her from the bottom up. |
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#6 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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#7 | |
Rear Admiral
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The nice thing about a magnetic is that even if it hits the target, it's still going to go off because if it hits, it's definitely inside the EM field. And it seems to negate the problem of impact eels bouncing off without detonating because of the angle of approach was outside the optimum range. |
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#8 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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#9 | |
Sea Lord
![]() Join Date: Apr 2007
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The reason why they are so destructive is because 1) the force of the explosion is vented up into the belly of the ship, rather than away from the hull due to hydrostatic compression for a side impact shot. 2) by replacing the water under a ship, which supports it, with a huge bubble of gas, which does not, the hull can structurally fail. The problem with magnetic torps in-game is that they have a tendency to pre-detonate on long-range shots. I do not believe I have ever seen one pre-detonate under 1000m, and surely not under 500m. You can also have outright duds, if you have dud torpedoes turned on, just like with impact torpedoes. Steve |
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#10 |
Sea Lord
![]() Join Date: Apr 2007
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I'll point out that the recent torpedo attack by the North Koreans seems to have been a magnetic shot.
Steve |
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#11 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
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When did this happen????
Last edited by Sgt_Raa; 07-22-10 at 10:00 PM. |
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#12 | |
Captain
![]() Join Date: Mar 2008
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#13 | |
Chief of the Boat
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#14 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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The Germans suffered a number of problems with their torpedoes. One was the torpedo running deeper than set. I believe they found the cause to be related to the internal pressure of the U-boat itself. Over time, air pressure builds up inside a U-boat, due to the many tiny leaks in the air lines. Over time, a significant amount of escaped air will build up pressure inside a submerged U-boat, and this increased air pressure affected the depth keeping mechanism. This is the reason why the hatches on a submerged U-boat spring open when unlatched. You may see this in the film, Das Boot. One reason why that film is the Holy Grail of submarine films is because it gets 1,001 tiny details correct, unlike that dog's puke of a film known as U-571.
Another problem was with the magnetic pistols, as discussed here. The reason why the Norway campaign brought this to light is because so many magnetic pistols malfunctioned. Later study brought the cause to light: the high content of iron ore in the seabed of the North Sea affected the magnetic pistols. Between the two causes above, many ships survived which otherwise would have been hit. The reason why some impact pistols fail to detonate is because they do not actually hit the hull. The feelers at the tip of the torpedo have to strike the hull and be pressed down to detonate. A torpedo striking at a less than optimal angle runs the risk of the feelers not actually hitting the hull. Instead, the rounded portion of the torpedo head hits and the torpedo fails to explode.
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#15 |
Stowaway
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Tis a PDF file that I downloaded a while a go from Convaros Document files (Great reference materials, seriously, everything from ship recs to maps to tactics)
And in GWX 3 I BELIEVE when you line up a perfect 90* shot within 2* or so and and look at your notepad when you lock on, you will see the colors and be able to click on them to auto aim there. That is if you have lock enabled. Man its been too long since Ive played, Im ordering a beast laptop soon and soon Ill be able to play GWX, Sh4 and Sh5 finally and a multitude of other games to occupy my time ![]() |
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