SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-19-10, 09:43 AM   #1
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by ichso View Post
I tried the mod with TMO2.0 but it messed with the camera controls so much that I threw it out again for now.
Would be great if that worked better.
Easily fixable
Just delete the cameras DAT from - 3D TDC and Range Unit/Data/Library
before you enable the mod.
And there you go, you now have TMO's camera.

As far as I can tell (Nisgeis please correct me if I'm wrong), the cameras dat is just to enable you to rotate the camera so you can view the whole radar console and the bearing indicator above you. (Don't think the camera is set up quite right for this in stock).
However, you can already do this in TMO 2.0. so it's not needed.

I've just got the Radar mod working in TMO, so I'm off to the training thread to figure out how it works.

EDIT: I just got it working in WDAD too

Last edited by sergei; 07-19-10 at 02:50 PM.
sergei is offline   Reply With Quote
Old 07-19-10, 12:28 PM   #2
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by sergei View Post
As far as I can tell (Nisgeis please correct me if I'm wrong), the cameras dat is just to enable you to rotate the camera so you can view the whole radar console and the bearing indicator above you. (Don't think the camera is set up quite right for this in stock).
However, you can already do this in TMO 2.0. so it's not needed.
That's right, the stock camera won't let you look up far enough to see the radar train bearing indicator, so you can't see where your radar is pointed. The cameras in TMO are much better. As well as deleting cameras.dat, also remove the 3D TDC and Range Unit/Data/Menu folder as well to preserve the TMO small size map tools and chrono.

Hope you enjoy it.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-19-10, 12:51 PM   #3
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by Nisgeis View Post
As well as deleting cameras.dat, also remove the 3D TDC and Range Unit/Data/Menu folder as well to preserve the TMO small size map tools and chrono.
Roger that
sergei is offline   Reply With Quote
Old 07-19-10, 05:56 PM   #4
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,369
Downloads: 63
Uploads: 0


Default

Has this been tested with RFB?
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 07-20-10, 07:30 AM   #5
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by Nisgeis View Post
That's right, the stock camera won't let you look up far enough to see the radar train bearing indicator, so you can't see where your radar is pointed. The cameras in TMO are much better. As well as deleting cameras.dat, also remove the 3D TDC and Range Unit/Data/Menu folder as well to preserve the TMO small size map tools and chrono.

Hope you enjoy it.
I am not sure I understand this. Are you saying that the mod can be made compatible with TMO2.0 by simply making these simple alterations without loosing any function of either mod?
If so, A TMO2.0 version should be made and released to assist those of us who are computer challenged.
__________________
Irish1958

Last edited by irish1958; 07-20-10 at 07:31 AM. Reason: grammar correction
irish1958 is offline   Reply With Quote
Old 07-20-10, 08:43 AM   #6
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

My understanding is that he is working on this (as well as a number of other enhancements).

JCC
John Channing is offline   Reply With Quote
Old 07-20-10, 04:51 PM   #7
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

I'm interested to see what you come up with for the TDC training part. I'm not sure how I'd go about it, so I'm looking forward to seeing it.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-21-10, 07:18 AM   #8
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Right now, I not sure either!

I will drop you a pm later for some clarification on a couple of things!

JCC
John Channing is offline   Reply With Quote
Old 07-22-10, 07:58 PM   #9
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Update:

I am working on the TDC part of the tutorial. I don't want to frig with you guys, but once the bulb comes on and you get it working it is amazing.

Suffice it to say i just got a perfect kill... 5 torps all hitting exactly where they should have without even doing a plot. Only using the radar and TDC to adjust your position and speed to put yourself in firing position.

The poor SOB never even suspected I was there because I had a perfect solution running and then submerged before he even came into sight! Never even had to put up the scope!

Be patient with me so I can get this done right. Trust me... it's worth the wait!

JCC

ps Here's the results...

John Channing is offline   Reply With Quote
Old 07-20-10, 03:58 AM   #10
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by sergei View Post
Easily fixable
Just delete the cameras DAT from - 3D TDC and Range Unit/Data/Library
before you enable the mod.
And there you go, you now have TMO's camera.

As far as I can tell (Nisgeis please correct me if I'm wrong), the cameras dat is just to enable you to rotate the camera so you can view the whole radar console and the bearing indicator above you. (Don't think the camera is set up quite right for this in stock).
However, you can already do this in TMO 2.0. so it's not needed.

I've just got the Radar mod working in TMO, so I'm off to the training thread to figure out how it works.

EDIT: I just got it working in WDAD too
Thanks, could have thought of that myself. I will try it right now
ichso is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.