![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
They see the topedo wake if is steam powered. And at night, this wake is more visible than daylight. And the merchants.. gotta love them now. I'm addicted to charge the unarmerd/escorted convoys at surface by night, such a tense battle.. they really do their best to ram you or do anything just to stay alive, so now the game is a pure joy.
Wonder why TDW got no emblems, medals nor "the moder of the year" title so far ![]() An the jokers from Ubi.. they should pay the man and deliver this mod as a patch. This is not a mod anymore, it's a gamefix/patch. |
![]() |
![]() |
![]() |
#2 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() |
![]()
I still have not seen a Torpedo Bomber sneaking in just above the waves. Have you put that in yet?
![]() |
![]() |
![]() |
![]() |
#4 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() |
![]()
I should reword what I said. I have seen the Torpedo Bomber out patroling. Once there was four in a very tight trailing stack formation. I just haven't seen any sneaking in on a torpedo run as yet.
Now, with what you said about Sub AI, I am getting a paranoid complex about running on the surface. Specially running on the surface at high speed any time, day or night. ![]() ![]() "Is it really worth the risk to run surfaced at high speed, traveling that 200+Km distance to intercept that contact report or not?" ![]() |
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
![]()
the sub AI isn't done yet. It should be available in v0.0.12.
Now more changes coming in v0.0.11: the ships now have a delay before they spot a torpedo and they can take action. Here's the formula that determines it: basetime = Ship:Random(0.5, 2.0); randtime = basetime - (basetime * ((Ship:GetCrewRating() + 1) / 10.0)); so we have a base time of anywhere from half a minute to 2 minutes. Crew ratings are defined as: CREW_POOR = 0; CREW_NOVICE = 1; CREW_COMPETENT = 2; CREW_VETERAN = 3; CREW_ELITE = 4; so an elite crews worst case scenario for responding to a torpedo sighted is: 2.0 - (2.0 * (4 + 1) / 10.0)) or 2.0 - 1.0 = 1 minute. It's best case scenario is: 0.5 - (0.5 * (4 + 1) / 10.0)) or 0.5 - 0.25 = 0.25 minutes or 15 seconds should be releasing v0.0.11 here very soon. |
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
v0.0.11 released. See post #1 for details
![]() I'm curious to know if there are ships still searching or patrolling backwards ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|