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Old 07-19-10, 09:26 AM   #1
Zedi
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They see the topedo wake if is steam powered. And at night, this wake is more visible than daylight. And the merchants.. gotta love them now. I'm addicted to charge the unarmerd/escorted convoys at surface by night, such a tense battle.. they really do their best to ram you or do anything just to stay alive, so now the game is a pure joy.

Wonder why TDW got no emblems, medals nor "the moder of the year" title so far At least for this mod which is completely change the gameplay of SH5. The management don't play SH5 or use mods?

An the jokers from Ubi.. they should pay the man and deliver this mod as a patch. This is not a mod anymore, it's a gamefix/patch.
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Old 07-19-10, 09:35 AM   #2
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
They see the topedo wake if is steam powered. And at night, this wake is more visible than daylight. And the merchants.. gotta love them now. I'm addicted to charge the unarmerd/escorted convoys at surface by night, such a tense battle.. they really do their best to ram you or do anything just to stay alive, so now the game is a pure joy.
and you haven't even seen what the AI subs will do yet.....
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Old 07-19-10, 09:45 AM   #3
TheBeast
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I still have not seen a Torpedo Bomber sneaking in just above the waves. Have you put that in yet?
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Old 07-19-10, 09:56 AM   #4
TheDarkWraith
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Originally Posted by TheBeast View Post
I still have not seen a Torpedo Bomber sneaking in just above the waves. Have you put that in yet?
they've been in since the start. It's rare you see them in the early years....I saw one and haven't seen another since.
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Old 07-19-10, 10:31 AM   #5
TheBeast
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I should reword what I said. I have seen the Torpedo Bomber out patroling. Once there was four in a very tight trailing stack formation. I just haven't seen any sneaking in on a torpedo run as yet.

Now, with what you said about Sub AI, I am getting a paranoid complex about running on the surface. Specially running on the surface at high speed any time, day or night.

"Is it really worth the risk to run surfaced at high speed, traveling that 200+Km distance to intercept that contact report or not?"
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Old 07-19-10, 10:46 AM   #6
TheDarkWraith
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the sub AI isn't done yet. It should be available in v0.0.12.

Now more changes coming in v0.0.11: the ships now have a delay before they spot a torpedo and they can take action. Here's the formula that determines it:

basetime = Ship:Random(0.5, 2.0);
randtime = basetime - (basetime * ((Ship:GetCrewRating() + 1) / 10.0));

so we have a base time of anywhere from half a minute to 2 minutes. Crew ratings are defined as:

CREW_POOR = 0;
CREW_NOVICE = 1;
CREW_COMPETENT = 2;
CREW_VETERAN = 3;
CREW_ELITE = 4;

so an elite crews worst case scenario for responding to a torpedo sighted is: 2.0 - (2.0 * (4 + 1) / 10.0)) or 2.0 - 1.0 = 1 minute. It's best case scenario is: 0.5 - (0.5 * (4 + 1) / 10.0)) or 0.5 - 0.25 = 0.25 minutes or 15 seconds

should be releasing v0.0.11 here very soon.
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Old 07-19-10, 10:53 AM   #7
TheDarkWraith
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v0.0.11 released. See post #1 for details

I'm curious to know if there are ships still searching or patrolling backwards
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