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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Grossdeutscher Rundfunk (german radio mod)
Lite Campaign LC 1.2 (reduces campaign oblectives) MightyFine Crew Mod 1.2.1 Alt w beards (fixes up some crew animations) Naights Submarine Textures (internal sub graphics) No magic skills v1.5 (gets rid of the magic skills) NewUIs_TDC_3_5_1_ByTheDarkWraith (user interface mod) MRP 1.3+OPCF light (realistic periscope optics mod) Environment 3.0 MOD (latest environment mod) sobers base wave mechanics for SH5 v3 (more realistic waves) IRAI_0_0_10_ByTheDarkWraith (the best AI mod) |
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I suggest you download but add mods over time. You cannot really appreciate what the modders have done unless you see the before and after.
Each patrol should be with one more or one different mod or combination to give you an idea of what has changed. Some you may not like. You also want to avoid conflicts between them, although so far I haven't found any mods that do that. Enjoy
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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