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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
The Old Man
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I released this info in this post because there are a few good MOD's available that already adjust the UBoot_Sensors.sim file. If you or the MOD Author's want to use this information, GO FOR IT....
![]() "Original Concept discovered by BIGREG"
Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.1 MinRVal = 9.1 MaxRVal = 9 LogFactor = 0 Cammand = Both Drag options = NO Now if you want the Antenna to Rotate we need to add a "GenericAxisRotation" using the same steps described above. Here are the value's to adjust that I used for the Type-VIIC: Code:
RotationSpeed = 25 RotationInertia = 0.01 Angles Min = 0 Angles Max =359 Axe = Y ![]() You can also Extend the Dummy_ROD_Antena using almost the same settings. The thing is, you want the Rod Antenna to raise when you submerge. Here are the value's to adjust that I used for the Type-VIIC: Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.3 MinRVal = 5 MaxRVal = 10 LogFactor = 0 Cammand = Both Drag options = NO Save Changes, Enable the MOD, Restart Game, Reload Saved Game Note the Round DF Radio Antenna should be raised out of stowed position when Surfaced. Last edited by TheBeast; 07-21-10 at 09:34 AM. |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Well, we don't have to have the round antenna actually rotating if it does not stop rotating when submerged, it would be nice if it would. But, it would be a big improvement if the thing would just extend and retract when realistic.
Keep us posted if you find anything. I would work on this with you, but I have gone and gotten myself stuck on another project.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() If you want make a good rotation dial for the round antenna , use the radio random indicator dial ![]() ![]() ![]() |
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#5 | |
The Old Man
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![]() Can we add another Round DF Antenna at same mount location that does not rotate and is in lowered position that is Visible Underwater only. Then we can make the Round DF Antenna that is rotating and in raised position Not Visible Underwater. I think this would require a Techno Guru to HEX edit Copy/Paste exiting Round DF Model as another Model and Change the Node ID's. Then we can edit controllers for new Model so it does not rotate or extend and not SensorData controller. |
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#6 |
The Old Man
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I have played with getting the Snorkel available as upgrade option for a very long time.
I can load both types of the Snorkel. Either the Telescoping or Hinged Type Models. The Typ-VII, IX classes use the Hinged Snorkel Type. The Typ-XVIII, XXI, XXIII classes use the Telescoping Snorkel Type. The problem is:
I did this because the Attack Periscope is aft of the Observation Periscope and you wouldn't want the Diesel Exhaust getting your Periscope Outer Lens dirty. Using this Method you could set StartDate/EndDate to have the Snorkel load on or after set dates when you enter Port. Code:
;attack periscope [Sensor 2] NodeName=O03 ;LinkName=atack_periscop,data\Objects\Sensors\UBoot_Sensors ;LinkName=atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sensors StartDate=19380101 EndDate=19451231 ;Observation periscope [Sensor 3] NodeName=O02 ;LinkName=obs_periscop,data\Objects\Sensors\UBoot_Sensors ;LinkName=obs_periscop_wire,data\Objects\Sensors\UBoot_Sensors LinkName=atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors StartDate=19380101 EndDate=19451231 I can add the Hinged Snorkel by using GoblinEditorApp to loaded the NSS_Uboat7c.GR2 file. Then merged the NSS_Uboat7c.prt file and double click the MergeCtrl @ Room_EXT located in the Project Tree at the bottom of list. Then add another MergeCtrl @ Room_EXT. Then edit the new MergeCtrl @ Room_EXT and add data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2 in the File slot. Now the New Controller is the Project Tree but it is listed RED. Drag it to the NSS_Uboat7c.prt node. Save changes and Exit. Activate MOD using JSGME. Restart SH5, Load Your Save and you will find the Snorkel beside the Deck Gun. I hope someone can make use of this information because I am not going to pursue the Snorkel Upgrade any more. Last edited by TheBeast; 04-02-11 at 02:32 AM. |
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#7 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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My question is little bit off topic but I figured that you or TheDarkWraith should now for sure because both of you got involved with periscope height adjustment in your mods.
Some time ago my observation periscope started extend just 3 meters and absolutely unusable if wind is more than 9 meters per second because of waves that covering it (in stock wave mode, nothing is enlarged). It is really annoying issue because during nights I have to use attack periscope that works just fine (but it's darker as you know). Attack periscope is extending for like 6+ meters and fully retracts. I can't even hide my observation periscope while at periscope depth - it does not retracts completely as it used to. Can you advise me of files and locations that I can play with trying to change that? I removed all the mods. Same thing. I've uninstall the game, restarted PC and installed the game, trying to run stock version- same thing. Now I just put all my mods back. I don't mind to to something even on HEX editing level, no problem. Thanks. P.S. My mods soup just in case: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_6_5_0_ByTheDarkWraith SubFlags_0_0_6_byTheDarkWraith Accurate German Flags Grossdeutscher Rundfunk Nauticalwolf's_Torpedo_Textures_v1.2 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Emtgufs Aspect ratio 8_5 emtguf_rscopes whit thiny crosshair by Torpedo SteelViking's Interior Mod V1.2 MightyFine Crew Mod 1.2.1 Stock faces Conning Tower Compass Fix Nauticalwolf's_Poster_Mod_v1.0 gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Large Style sobers hyrophone fix Trevally Automated Scripts v0.5 Dynamic Environment SH5 Basemod (normal ) V2.0 Dynamic Environment SH5 Sounds V2.0 Dynamic Environment SH5 Sleet For Winter Campaigns V2.0 Dynamic Environment SH5 Atlantic Floor V2.0 Dynamic Environment SH5 Waves (normal) V2.0 Dynamic Environment SH5 BrighterNights V2.0 Dynamic Environment SH5 Undersea (temperate and polar) V2.0 Dynamic Environmental SH5 Shallow Waters V2.0 Enhanced FunelSmoke_by HanSolo78 BRF 1.3 full IRAI_0_0_30_ByTheDarkWraith AirTorpedoes A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) #Equipment_Upgrades_Fix_byTheBeast Equip_Upgrades_AFFOE |
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#8 |
The Old Man
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#1 thing to remember when adding new MOD's.
- Make sure you are in port when activating MOD's. - Enabling MODs while at Sea may cause unusaul behaviour Not saying this is what happened, just something to keep in mind. I think it was Stormfly or Anvart that did the math and pointed out that the Observation Periscope is suppose to be usable in calm sea at depth of approximately 15 meters. This is like extending the Obs Periscope 2.5 meters more then most available MODs. You may want to add [WIP] FX Update by TheDarkWraith as last MOD. The settings for ObsScope Extend height are located in this file data\Objects\Sensors\UBoot_Sensors.sim |
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#9 | |
Stowaway
Posts: n/a
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WaterSurfaceTransition controller. Just like the water drain effect is controlled. |
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#10 |
The Old Man
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I tried this as well and was unable to assign a child either way. I even tried using S3D to change Parent ID of the "GenericAxisRotation" controller to the "WaterSurfaceInteraction" controler. Problem is either S3D is not translating the Parent ID correctly so it ends up as a lost controller or the "Special" is actually imbedding one controller into the other one.
Last edited by TheBeast; 07-21-10 at 10:41 AM. |
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 |
Stowaway
Posts: n/a
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Goblin it seems, does not like to allow some things.
Once the S3D controllers are updated you'll be able to work with the controllers in question. And then make the Child-Parent settings you want. |
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#13 |
The Old Man
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There are some existing controllers that already have this, hence the reference to "Special". I don't think it is attached as a child, it is more like it is merged.
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#14 |
The Old Man
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[WIP]
Here is what I have done so far in regards to Upgrade Packs.
This is a [WIP] so don't be to harsh on me. ![]() - Fixes Flak Gun Upgrade Pack - Fixes FuMo61 Radar Antenna Upgrade Pack - Adds FuMo65 Radar Antenna Upgrade Pack - Adds Raised Rotating Round DF Radio Antenna surfaced. - Adds Raised Rod Radio Antenna submerged. - Adds Improved Alberich Anti-Sensor Coating upgrade pack for Type-VIIC and VIIC/41 - Adds Tarnmatte Anti-Sensor Coating upgrade pack for Type-VIIC and VIIC/41 - Adds Improved Tarnmatte Anti-Sensor Coating upgrade pack for Type-VIIC - Snorkel (In Work) ![]() - Added two Tower Emblems -=[Alpha Download links removed]=- Last edited by TheBeast; 07-24-10 at 03:23 PM. |
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Tags |
modification, sh5, technical, upgrade |
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