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Old 07-16-10, 11:08 PM   #1
TheDarkWraith
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Originally Posted by SteelViking View Post
Yeah, I use goblin to see stuff on the fly.

The shadow map for that conning tower is: UBoat7B_O01.dds I am trying to pinpoint the flag staff now.......
how do you view the UV maps using Goblin?

Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game.
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Old 07-16-10, 11:48 PM   #2
SteelViking
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Quote:
Originally Posted by TheDarkWraith View Post
how do you view the UV maps using Goblin?

Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game.
Oh, no, I don't know how to view the actual UV maps with Goblin, I just have a method of finding stuff in a texture file using goblin. By the way, the flag staff is the object in the shadow map at: 552-298 thats in pixels

Are you asking how to get the conning tower to show in goblin?
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Old 07-16-10, 11:52 PM   #3
TheDarkWraith
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Originally Posted by SteelViking View Post
Oh, no, I don't know how to view the actual UV maps with Goblin, I just have a method of finding stuff in a texture file using goblin. By the way, the flag staff is the object in the shadow map at: 552-298 thats in pixels

Are you asking how to get the conning tower to show in goblin?
no, I can use Goblin. Was just wondering how you were able to view the actual UV maps. Granny viewer shows UV maps but haven't figured out how to isolate a particular set of vertexes with it yet
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Old 07-17-10, 12:35 AM   #4
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Originally Posted by TheDarkWraith View Post
no, I can use Goblin. Was just wondering how you were able to view the actual UV maps. Granny viewer shows UV maps but haven't figured out how to isolate a particular set of vertexes with it yet
Oh no, when I asked if you were trying to get the conning tower to render in goblin, is was trying to get clarification of what you meant by "Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game."

Sorry if it seemed like I was insinuating anything by it. I did not realize you actually meant in game. Can you tell I am a little tired right now?
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Old 07-17-10, 12:42 AM   #5
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Originally Posted by SteelViking View Post
Oh no, when I asked if you were trying to get the conning tower to render in goblin, is was trying to get clarification of what you meant by "Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game."

Sorry if it seemed like I was insinuating anything by it. I did not realize you actually meant in game. Can you tell I am a little tired right now?
no worries

sub flags for VIIB is complete. I'll be releasing v0.0.3 of the flags mod here shortly. I'll work on the VIIC tomorrow.
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Old 07-17-10, 12:50 AM   #6
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I can't really tell by that screeny, were you able to get the flag staff to look how you wanted?
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Old 07-17-10, 12:52 AM   #7
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Originally Posted by SteelViking View Post
I can't really tell by that screeny, were you able to get the flag staff to look how you wanted?
nope. Still the ugly dull grey color. I have it using the same texture as the conn but because it's missing a light map (or normal map) it isn't shaded correctly. And since it's not part of the .GR2 file I can't add a light map (or normal map) to it.
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Old 07-17-10, 12:51 AM   #8
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Dang, you are quick!

I eagerly await the VIIC MOD as that is the boat I favor at this time.

Quote:
Originally Posted by TheDarkWraith View Post
I gave the second entry an end date (1 year later) and the new third entry the start date of the second's end date and still didn't work.
What was the in game date at the time you were trying to get the 3rd tower and was it after the defined end date for the VIIBTower1 end date?
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Old 07-17-10, 12:53 AM   #9
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Originally Posted by TheBeast View Post
Dang, you are quick!

I eagerly await the VIIC MOD as that is the boat I favor at this time.
ok, maybe I'll stay up a little while longer and do the VIIC
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Old 07-16-10, 11:51 PM   #10
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Originally Posted by TheDarkWraith View Post
how do you view the UV maps using Goblin?

Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game.
Have you tried changing availablility dates in the UPC files?

To Start out I found this omission:
data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge
[UserPlayerUnit 1.UnitPartSlot 1]
ID=VIIBConningSlot
NameDisplayable=ConningSlot-UnitPartSlot-Name
Type=NULL
AcceptedTypes=VIIBConningTower
IDLinkUnitPartIntervalDefault1= NULL, 1940-05-01, VIIBTower0
IDLinkUnitPartIntervalDefault2= 1940-05-01, NULL, VIIBTower1
IDLinkUnitPartIntervalDefault3= 1940-05-01, NULL, VIIBTower2;<--Missing Entry not sure about start date
ExternalNodeName3D= Z01

You may want to look at the Equipement.upc and UpgradePacks.upc to ensure it is available for use as upgrade pack.
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Old 07-17-10, 12:26 AM   #11
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Have you tried changing availablility dates in the UPC files?

To Start out I found this omission:
data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge
[UserPlayerUnit 1.UnitPartSlot 1]
ID=VIIBConningSlot
NameDisplayable=ConningSlot-UnitPartSlot-Name
Type=NULL
AcceptedTypes=VIIBConningTower
IDLinkUnitPartIntervalDefault1= NULL, 1940-05-01, VIIBTower0
IDLinkUnitPartIntervalDefault2= 1940-05-01, NULL, VIIBTower1
IDLinkUnitPartIntervalDefault3= 1940-05-01, NULL, VIIBTower2;<--Missing Entry not sure about start date
ExternalNodeName3D= Z01

You may want to look at the Equipement.upc and UpgradePacks.upc to ensure it is available for use as upgrade pack.
adding missing entry didn't work.....BUT making the second entry say VIIBTower2 worked
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Old 07-17-10, 12:30 AM   #12
TheBeast
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Originally Posted by TheDarkWraith View Post
adding missing entry didn't work.....BUT making the second entry say VIIBTower2 worked
Yes, it didnt work because of the Ovelapping Start/End Dates.VIIBTower1 does not have end date so it will never change to VIIBTower2.
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Old 07-17-10, 12:34 AM   #13
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Yes, it didnt work because of the Ovelapping Start/End Dates.VIIBTower1 does not have end date so it will never change to VIIBTower2.
I gave the second entry an end date (1 year later) and the new third entry the start date of the second's end date and still didn't work.
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