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Old 07-16-10, 12:10 PM   #1
TheDarkWraith
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doing a little digging in the files for items I want to see working and found that the mines are in the game and they have the necessary controllers to detonate on impact with them. Now makes we wonder why I never see any

Also found 3 little gems that are included in the .eqp files of some ships but never see firing:

Torpedo_Tubes_21in_GER
Torpedo_Tubes_Mk14
Graf_Spee_Torpedoes_GER

The reason they don't fire anything is that they are missing controllers. We'll have to see if we can fix this Would love to see the ships firing torpedoes at subs or other ships
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Old 07-16-10, 12:55 PM   #2
SteelViking
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Quote:
Originally Posted by TheDarkWraith View Post
doing a little digging in the files for items I want to see working and found that the mines are in the game and they have the necessary controllers to detonate on impact with them. Now makes we wonder why I never see any

Also found 3 little gems that are included in the .eqp files of some ships but never see firing:

Torpedo_Tubes_21in_GER
Torpedo_Tubes_Mk14
Graf_Spee_Torpedoes_GER

The reason they don't fire anything is that they are missing controllers. We'll have to see if we can fix this Would love to see the ships firing torpedoes at subs or other ships
Nice finds
But, are you saying that mines could be implemented? How would one go about it? Surely if it was as easy as say, adding them in terrain editor, someone would have done it already. Or is there no 3d model for them?
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Old 07-16-10, 04:59 PM   #3
BIGREG
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Hi ,and thank TDW for works , Great

for the mines and nets , i have see the 3dMeshs in the game :

C:\Ubisoft\Silent Hunter 5\data\Library\AntiSubNet.dat

and C:\Ubisoft\Silent Hunter 5\data\Library\NavalMine.dat

and ohter 3d things once in .DAT ,once in .GR2

this game is a " casse-tetes " in french
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Old 07-16-10, 08:13 PM   #4
Madox58
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The Mines and Nets don't work because they are not programed into the
Class Type Library it seems.

Type 500 and 501 don't work.
Re-class them and they can be placed with the Mission editor.

I could not test in-Game to see if they worked.
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Old 07-16-10, 08:14 PM   #5
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
The Mines and Nets don't work because they are not programed into the
Class Type Library it seems.

Type 500 and 501 don't work.
Re-class them and they can be placed with the Mission editor.

I could not test in-Game to see if they worked.
re-class as environmental or ship or ??
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Old 07-16-10, 08:20 PM   #6
Madox58
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I did a ship just to test if the Mission Editor would accept them.
I also Classed a ship as a 500 and Mission Editor crashed.
You also need to move the files to correct folders for Class.
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