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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems". But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone. |
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#2 |
Stowaway
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JSGME is no how responsible for any CTD's. Mods that conflict one with another does. Or when RTFM mode is not triggered. So as long as there will be cold attitude towards solving the compatibilitie issues, we're going to be stuck on to choose between what suits one's taste better. Another option - make it compatible yourself which is actually a PITA and depressing..
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#3 | |
Stowaway
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As Steve said earlier - The modders do it for themselves, to them creating a mod is just as fun as playing the game. Are you aware how many UI mods are out there? If every modder had to think about every other mod when creating their own, then to be honest I don't thin that we would have any mods at-all! The fun would have been sucked right out of it! I myself switch between mods regularly, trying different ones out. Some that I like I keep loaded, some can even be edited to work together. To be entirely honest, I think it's a little harsh to start bashing the modders when the climate in the Silent Hunter world is already too heated as it is. Ubi have already practically said that the future of SHV relies on them, do they really need any more pressure of expectation on their shoulders? To the modders - Keep going exactly as you are, you produce fantastic work every day, and the Silent Hunter series would have been long dead without you! ![]() Regards, Sev. |
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#4 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Stowaway
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What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.
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#6 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Modders are for making mods? What are we, some kind of slaves? Plus, I don't appreciate Sailor Steve's statements being called silly since what he says is right on the mark if you ask me. You got the right idea, I suppose the best reaction would be humor.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Or constructed maybe, like Cylons. Are you a Cylon SteelViking? |
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#9 | |
Stowaway
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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You're not making any friends here.
![]() We'll leave the difference, or similarity, between stating "I'm not a modder" and "I can't be bothered to learn" out of it, but that kind of excludes you from making any demands, or even voicing these kinds of expectations. At any rate, we should see more cooperation as the game matures. Everyone is starting off with smaller projects, building upon them and expanding, while others do the same. Eventually it will reach a point where individual projects are considered complete, and integration of them can begin. Trying to keep things compatible while new versions are being released constantly is like bailing water from a sunken boat; you can't keep up. We don't even know if this is the final version yet.
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Contritium praecedit superbia. |
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#11 | |
Stowaway
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#12 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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You just came over as a little direct, that's all and that can come accross as demanding.
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#13 | |
Eternal Patrol
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You...EXPECT? You say you aren't demanding that someone make you a specific mod, but you are demanding that people do things the way you say they should.
I'm not a modder either, in that I've not created one single mod. I've converted some files from one format to another so my favorite sound mod from SH2 could end up in SH3 and SH4, and I've collected a bunch of neat Loading Screens together and used someone else's program to group them all together, and I've called them mods. But I don't consider myself a modder. But you know what? When I wanted certain SH3 mods to work together I asked - not demanded, but asked - if anyone could help me understand how to do that. You could do the same, or you could ask politely if any modder could make certain mods work together. Instead you criticize the people who bust their asses for you and me for not doing it "right", by your standards. You ask if anyone "has the balls" to force modders to do it your way. Now you insist that you will never mod, as if that's something to brag about. No, actually modders aren't "for" any purpose at all. They're people who do something they want to do, for their own reasons. If you're not willing to learn to do something yourself, you have no right whatever to insist that someone else do it the way you say they should. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Ace of the deep .
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#15 |
Stowaway
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Thinking all about it raises one question: WHO HAS BALLS TO REUNITE MODDERS FOR THE START OF A SUPERMOD ???
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