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Old 07-15-10, 04:44 PM   #1
maillemaker
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Accuracy was detirmined by many factors that I've already discussed in a general sense. At 5000 meters without electronic/computer assistance... (roughly three miles using iron sights and bubble-leveled scopes and collimeter) direct fire and observed indirect fire would likely have about the same level of accuracy.

Regardless, land-based field artillery... using iron sights and unaided by modern devices... is far more accurate than that of un-aided ship-borne gunfire in similar conditions. Field artillery doesn't have to worry about sea state.
So what sort of accuracy would you say you got at 5000m, roughly speaking?

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Re-read my analogy to the shotgun in my post above. It is correct regarding any weapon that fires a projectile... be it a .22 rifle or a battleship cannon. This effect is exacerbated with range, environmental conditions, and motion of the firing unit and the target. The same is true in SH3 with GWX.
I read it, but a cannon is not a shotgun. Like I said, A submarine floating on the water should experience considerable variations in elevation control, due to the boat pitching fore and aft and rolling side-to-side in the water.

But unless the boat is yawing left-to-right, I would think it should be pretty consistent in the horizontal axis, relative to the vertical reticule of the gunsight.

I would think that yaw would be the most stable axis of movement of a floating ship.

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The AI does indeed wait for an acceptable firing solution and you are incorrect about this matter.
I believe you, but why, then am I a much better shot than the AI? It must be, then that the AI does not take into account the inaccuracy of the gun when it shoots 5 ticks to the right, and instead continues to fire as if the gun were shooting straight.

So is there a mod that puts the gun back to stock condition?

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Old 07-15-10, 11:12 PM   #2
Kpt. Lehmann
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Originally Posted by maillemaker View Post
So what sort of accuracy would you say you got at 5000m, roughly speaking?
Tough to say. Each scenario was dynamic. We estimated and adjusted to correct as necessary. Usually our first round was darn close even if we didn't destroy the target with the first round. Additionally, it would be a bad idea to walk out onto an impact range to obtain exact measurements.

Naval gunnery is far more dynamic as I've explained... and as you already know.

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I read it, but a cannon is not a shotgun.
Obviously a cannon is not a shotgun... but you've also missed the whole point of my analogy: Projectiles fired from even the steadiest of barrels will have a point of impact variance in three dimensions. It is only a question of how much variance. Using a shotgun as a reference was an intentionally extreme example meant simply to illustrate my point.

"Think of your deck gun as being a shotgun... a shotgun that fires pellets that scatter as you would expect... but only one at a time instead. Just because your scopes are on target... doesn't mean your shells will all hit the target."


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Originally Posted by maillemaker View Post
So is there a mod that puts the gun back to stock condition?
Not that I am aware of, but you can use S3D to compare/copy/paste stock SH3 elevation and traverse tolerances to your own GUNS_SUB.sim file.

Doing so should help facilitate the total destruction of further convoys as you seem to enjoy.
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