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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Quote:
But unless the boat is yawing left-to-right, I would think it should be pretty consistent in the horizontal axis, relative to the vertical reticule of the gunsight. I would think that yaw would be the most stable axis of movement of a floating ship. Quote:
So is there a mod that puts the gun back to stock condition? Steve |
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#2 | ||
GWX Project Director
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Naval gunnery is far more dynamic as I've explained... and as you already know. Obviously a cannon is not a shotgun... but you've also missed the whole point of my analogy: Projectiles fired from even the steadiest of barrels will have a point of impact variance in three dimensions. It is only a question of how much variance. Using a shotgun as a reference was an intentionally extreme example meant simply to illustrate my point. "Think of your deck gun as being a shotgun... a shotgun that fires pellets that scatter as you would expect... but only one at a time instead. Just because your scopes are on target... doesn't mean your shells will all hit the target." Quote:
Doing so should help facilitate the total destruction of further convoys as you seem to enjoy. ![]() |
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