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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What do you look for in a Sim | |||
Reality Simulated |
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33 | 86.84% |
Balance |
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5 | 13.16% |
Voters: 38. You may not vote on this poll |
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#8 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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I agree with much that has been said.
Given the tools provided by SS its up to the modders and scenario designers to achieve a balance between realism and gameplay providing a 'hook' for a wide spectrum of gamers. Yes ''gamers'' - the military constantly use the term so we should not be scared of it. I would like to see more balance in gameplay by the introduction of 'drivable' Red surfs. Then the prospect of Red v Blue Fleets would get the adrenalin going. If Blues and Reds were formed for MP fleet players could train together, issue challenges or take part in organised 'Wars' It has always been difficult (time zones etc) to bring multi players together but the incentive of team fleet play may be the catalyst. Let existing Fleet members protest that they have this. I regret my experience is that they usually separate functions into divisions and do not train as multi platform teams. PS. Is Kapitain pointing in the right direction by establishing a Red Fleet ?
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