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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Well, here are my opinions on the subject:
- With the new community developer having been assigned by Ubi, and with the way he is aggressively searching for information regarding a possible patch, I am not so sure that Ubi has abandoned us yet. I am not saying that I am sure another patch is coming, but it is possible. If one does come, it would really throw a wrench into a super mod team's plans. Now, I don't want to be blasted for this by the Ubi haters crew, I am not saying this in support of Ubi, I am simply saying that I don't want a bunch of people to do a bunch of work and then have it messed up. - Also, as Privateer has pointed out several times before, we do not have all the tools we need. And, we don't have enough information or knowhow built up with the tools we do have. This problem is constantly grounding people's work. - On the other hand, as everyone who frequents these forums knows, I strive to ensure compatibility between my mods and other people's mods, and it is extra work to do so. That is one of the reasons why me and BIGREG are working together now, since we both have files that affect the interior, it is easier for us to keep things compatible by working side by side. The same would obviously be true on the large scale, so, you have a very good point there. The conflicts between mods are getting maddening. - Now, of course cooperation would greatly speed many modders up. Heck, I have been clamoring for any information/help I can get with my interior mod because it simply takes too much time for one man to: come up with ideas, do all the research, figure out how to change something, change it, test it, change it again, etc. On the whole, I would love to see more cooperation, though I am really undecided on whether or not a super mod team should be formed. If others would be interested in forming a super mod team, I would be happy to help in any way I can if my help is wanted. If the majority of other modders do not think it is a good idea, I would still like to see a movement towards cooperation for the sake of compatibility between individual mods.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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The Old Man
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Aye, you have once again made some very good points. However, I disagree that patches don't matter. They do to me. I have hit many road blocks that can only be removed by either more patches, more file usage/editing rights given by Ubi, or a ridiculous amount of workarounds(I have been doing some of this lately and it is not fun).
Like I said though, if others would be interested in forming a team, I would be on board. And, keep in mind everyone, we do not need to try to aim anywhere near as high as GWX.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
The Old Man
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Some of these road blocks can be bypassed at this time as PRIVATEER and TheDarkWraith have pointed out and demonstrated work arounds. You are I may not posess the skill to do it but in a team environment, some one there may have the required skills and can help us by using their Hex Editing skills to make the required changes and remove some of these road blocks.
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
The Old Man
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Already being worked on at this time. Not certain about the progress but I do know it is in work.
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#7 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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First I have not heard about the community developer - wish they'd had one when they started on Sh5 so we wouldnt have such an abortion to fix -
Seriouisly I apreciate you dont want to start a Ubi-bash and neither do I - can you tell those of us who dont know about the developer and where he/she lives so we can male helpful and constuctive sugestions. Can the said developer drop us a line to confirm Ubi's continuing interest in this game and the SubSim Forum |
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Tags |
project, sh5 megamod |
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