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Old 07-14-10, 10:45 PM   #1
SteelViking
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Well, here are my opinions on the subject:

- With the new community developer having been assigned by Ubi, and with the way he is aggressively searching for information regarding a possible patch, I am not so sure that Ubi has abandoned us yet. I am not saying that I am sure another patch is coming, but it is possible. If one does come, it would really throw a wrench into a super mod team's plans. Now, I don't want to be blasted for this by the Ubi haters crew, I am not saying this in support of Ubi, I am simply saying that I don't want a bunch of people to do a bunch of work and then have it messed up.

- Also, as Privateer has pointed out several times before, we do not have all the tools we need. And, we don't have enough information or knowhow built up with the tools we do have. This problem is constantly grounding people's work.

- On the other hand, as everyone who frequents these forums knows, I strive to ensure compatibility between my mods and other people's mods, and it is extra work to do so. That is one of the reasons why me and BIGREG are working together now, since we both have files that affect the interior, it is easier for us to keep things compatible by working side by side. The same would obviously be true on the large scale, so, you have a very good point there. The conflicts between mods are getting maddening.

- Now, of course cooperation would greatly speed many modders up. Heck, I have been clamoring for any information/help I can get with my interior mod because it simply takes too much time for one man to: come up with ideas, do all the research, figure out how to change something, change it, test it, change it again, etc.


On the whole, I would love to see more cooperation, though I am really undecided on whether or not a super mod team should be formed. If others would be interested in forming a super mod team, I would be happy to help in any way I can if my help is wanted. If the majority of other modders do not think it is a good idea, I would still like to see a movement towards cooperation for the sake of compatibility between individual mods.
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Old 07-14-10, 11:52 PM   #2
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Quote:
Originally Posted by SteelViking View Post
Well, here are my opinions on the subject:

- With the new community developer having been assigned by Ubi, and with the way he is aggressively searching for information regarding a possible patch,
Even with the possible release of a new patch, that really has little impact on forming a team. It will take time to determine objective and direction. Hopefully by the time the team begins to gain that focus any patch will have been release. Even if a patch is release after the team has started work, it should not require to much work on any one person as the workload will have been devided into special focus area's.
Quote:
- Also, as Privateer has pointed out several times before, we do not have all the tools we need. And, we don't have enough information or knowhow built up with the tools we do have. This problem is constantly grounding people's work.
Tools could be the primary focus as the team begins to form. Finding Tools, Creating/Testing Tools etc.
Quote:
- On the other hand, as everyone who frequents these forums knows, I strive to ensure compatibility between my mods and other people's mods, and it is extra work to do so. That is one of the reasons why me and BIGREG are working together now, since we both have files that affect the interior, it is easier for us to keep things compatible by working side by side. The same would obviously be true on the large scale, so, you have a very good point there. The conflicts between mods are getting maddening.
You. Naights, BIGREG, Conus, Sober and whoever else is making or has made interior MOD should be working together and stop pushing/poking each other. If the people I mentioned here all worked together, just imagine what you guys could do and how fast it could be done. Lots and lots of talent running loose right now. I say snag the talent now while they are fresh/willing/ready and produce some of the best work the Silent Hunter Community has ever seen.

Quote:
- Now, of course cooperation would greatly speed many modders up. Heck, I have been clamoring for any information/help I can get with my interior mod because it simply takes too much time~
All the research has already been done, many times over. Look in the SHIII/SH4 forums. These forums are loaded with the information and pictures you are looking for.

Quote:
On the whole, I would love to see more cooperation, though I am really undecided on whether or not a super mod team should be formed. If others would be interested in forming a super mod team, I would be happy to help in any way I can if my help is wanted.
Team Work == Cooperation. If cooperation is what you are looking for, then there is NO DOUBT about forming a Team. Patches do not matter. Continued Ubi support does not matter. Focus, Cooperation and Team Work is what matters, nothing else...
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Old 07-15-10, 12:16 AM   #3
SteelViking
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Aye, you have once again made some very good points. However, I disagree that patches don't matter. They do to me. I have hit many road blocks that can only be removed by either more patches, more file usage/editing rights given by Ubi, or a ridiculous amount of workarounds(I have been doing some of this lately and it is not fun).

Like I said though, if others would be interested in forming a team, I would be on board. And, keep in mind everyone, we do not need to try to aim anywhere near as high as GWX.
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Old 07-15-10, 12:31 AM   #4
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Some of these road blocks can be bypassed at this time as PRIVATEER and TheDarkWraith have pointed out and demonstrated work arounds. You are I may not posess the skill to do it but in a team environment, some one there may have the required skills and can help us by using their Hex Editing skills to make the required changes and remove some of these road blocks.
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Old 07-15-10, 12:33 AM   #5
SteelViking
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Quote:
Originally Posted by TheBeast View Post
Some of these road blocks can be bypassed at this time as PRIVATEER and TheDarkWraith have pointed out and demonstrated work arounds. You are I may not posess the skill to do it but in a team environment, some one there may have the required skills and can help us by using their Hex Editing skills to make the required changes and remove some of these road blocks.
What they've done/talked about are some of the workarounds I mentioned. If we were given full access to the GR2 files, things would be WAY easier to accomplish.
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Old 07-15-10, 01:16 AM   #6
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Quote:
Originally Posted by SteelViking View Post
What they've done/talked about are some of the workarounds I mentioned. If we were given full access to the GR2 files, things would be WAY easier to accomplish.
Already being worked on at this time. Not certain about the progress but I do know it is in work.
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Old 07-15-10, 01:33 AM   #7
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First I have not heard about the community developer - wish they'd had one when they started on Sh5 so we wouldnt have such an abortion to fix -

Seriouisly I apreciate you dont want to start a Ubi-bash and neither do I - can you tell those of us who dont know about the developer and where he/she lives so we can male helpful and constuctive sugestions.

Can the said developer drop us a line to confirm Ubi's continuing interest in this game and the SubSim Forum
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