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Old 07-13-10, 10:34 AM   #1
Sailor Steve
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I just gave it a listen, and I have two questions.

1) I see that the long gap is after the sound. How exactly does that affect the way it sounds in-game. Naturally I would expect the silence to be before the sound. Obviously I'm wrong about that, but I was curious as to why.

2) What exactly did you change in the Sdl? I ask because I'm using several other mods that change the Sdl, and I wanted to use S3D to make the change to the one I'm already using, if that is possible.
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Old 07-13-10, 04:56 PM   #2
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All I can say is WOW!. The collapsing sound kicks in soon after the ship is declared Going Down.


Sometimes the ship has not sunk fully but that is of little import ,at least to me...'cause I'm usually headed deeper anyway and don't see that aspect very often. Anyway I assume fire and the destruction is enough to cause bulkheads to collapse too...

Thanks Reece for the fast action and this addition.
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Old 07-13-10, 06:41 PM   #3
HW3
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Steve, the main thing he changed in the SDL was the delay time on both Scufundare Vapor files from 0 to 30.
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Old 07-13-10, 07:03 PM   #4
Sailor Steve
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Cool! Now I can make those changes in my wacked-out setup.

Thanks.
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Old 07-13-10, 08:53 PM   #5
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Also the 3D for the Scufundare vapor.wav, with this ticked the sound is only whispered! The files have a long period of silence to help in stopping the sound from looping, funny but having the loop ticked is better, also with it unticked as long as you are in the area between 20m to 800m the file loops, I have tried a number of time and it seems the looping has gone!
Anyway like I said it's about the best I can get it!
Edit: Additionally the hyd sound is still set at 1100m, one of the main reasons for shortening the audible sound to 800m was so that you clear the zone quicker so as the chance of looping is minimal or gone.
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Old 07-13-10, 10:50 PM   #6
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Hey guys. Just a quick FYI. The collapsing bulkheads sound effects from Das Boot have been in GWX for ages... since the beginning IIRC. (TGW)

You can hear it on the hydrophones, when you take your free camera underwater, and if you are close enough to a sinking vessel on the surface.

Not sure why you guys aren't hearing it.
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