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#1 |
Eternal Patrol
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I just gave it a listen, and I have two questions.
1) I see that the long gap is after the sound. How exactly does that affect the way it sounds in-game. Naturally I would expect the silence to be before the sound. Obviously I'm wrong about that, but I was curious as to why. 2) What exactly did you change in the Sdl? I ask because I'm using several other mods that change the Sdl, and I wanted to use S3D to make the change to the one I'm already using, if that is possible.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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All I can say is WOW!.
![]() Sometimes the ship has not sunk fully but that is of little import ,at least to me...'cause I'm usually headed deeper anyway and don't see that aspect very often. Anyway I assume fire and the destruction is enough to cause bulkheads to collapse too... ![]() Thanks Reece for the fast action and this addition.
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#3 |
Navy Seal
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Steve, the main thing he changed in the SDL was the delay time on both Scufundare Vapor files from 0 to 30.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Eternal Patrol
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Cool! Now I can make those changes in my wacked-out setup.
Thanks. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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Also the 3D for the Scufundare vapor.wav, with this ticked the sound is only whispered! The files have a long period of silence to help in stopping the sound from looping, funny but having the loop ticked is better, also with it unticked as long as you are in the area between 20m to 800m the file loops, I have tried a number of time and it seems the looping has gone!
![]() Anyway like I said it's about the best I can get it! ![]() Edit: Additionally the hyd sound is still set at 1100m, one of the main reasons for shortening the audible sound to 800m was so that you clear the zone quicker so as the chance of looping is minimal or gone.
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Sub captains go down with their ship! |
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#6 |
GWX Project Director
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Hey guys. Just a quick FYI. The collapsing bulkheads sound effects from Das Boot have been in GWX for ages... since the beginning IIRC. (TGW)
You can hear it on the hydrophones, when you take your free camera underwater, and if you are close enough to a sinking vessel on the surface. Not sure why you guys aren't hearing it. |
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