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Old 05-26-06, 12:09 AM   #1
VonHelsching
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Quote:
Originally Posted by glimmerman
Can i install the new ships with the Generic Mod Enabler?
Some of them, yes. If the shibuilders have released them in JSGME format. In any case you will have to edit the englishnames.cfg fo add a name for the ship when you see it (UZO / prriscopes).

Some of them, not, and you have to assign the ship to countries by yourself. It is not difficult, though if you read the instructions.

What I do, is that when I get a new ship, I make my own JSGME file structure and apply it that way (apart form the edit in englishnames.cfg)
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Old 05-27-06, 09:01 PM   #2
Boris
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I've been meaning to suggest this for a while...

How about cloning all the merchants so that different ones are used for warring and neutral countries. This way skins could be grey, camouflage etc. for the countries at war, but neutral vessels could retain normal colours. Of course the ship should only appear in the rec manual once (never cloned a ship before, so I'm not sure if it is possible).

I had been meaning to do this a while ago, and release it with a number of new merchant skins (similar to iambecomlife's MVP from way back), which are SH3Comd compatible to simulate the change in colours from early to late war... But of course leave the neutrals unchanged.

The integration of such a mod would best be done in larger mods such as grey wolves, as cloned ships then require scripting into the campaign.

Does anyone think this is worth the effort?
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Old 05-29-06, 08:18 PM   #3
iambecomelife
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Quote:
Originally Posted by Boris
I've been meaning to suggest this for a while...

How about cloning all the merchants so that different ones are used for warring and neutral countries. This way skins could be grey, camouflage etc. for the countries at war, but neutral vessels could retain normal colours. Of course the ship should only appear in the rec manual once (never cloned a ship before, so I'm not sure if it is possible).

I had been meaning to do this a while ago, and release it with a number of new merchant skins (similar to iambecomlife's MVP from way back), which are SH3Comd compatible to simulate the change in colours from early to late war... But of course leave the neutrals unchanged.

The integration of such a mod would best be done in larger mods such as grey wolves, as cloned ships then require scripting into the campaign.

Does anyone think this is worth the effort?
That's a very good idea. It used to seem impractical, but nowadays there are some pretty large all-encompassing mods, so the extra MB probably wouldn't be noticed. I would especially like to see the neutrals with flags and country names painted on the sides, and possibly illumination, like some of Sergbuto's most recent ships. It would be great if we could find a way to keep the searchlights on for additional illumination, but I doubt we can...
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Old 06-02-06, 01:10 PM   #4
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don't let the Hood sink again...

Uncle Warhunter wants you: http://www.subsim.com/radioroom/showthread.php?t=93964
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Old 06-02-06, 01:33 PM   #5
bigboywooly
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Quote:
Originally Posted by iambecomelife
That's a very good idea. It used to seem impractical, but nowadays there are some pretty large all-encompassing mods, so the extra MB probably wouldn't be noticed. I would especially like to see the neutrals with flags and country names painted on the sides, and possibly illumination, like some of Sergbuto's most recent ships. It would be great if we could find a way to keep the searchlights on for additional illumination, but I doubt we can...
I dont know if you have been keeping up with this thread http://www.subsim.com/radioroom/showthread.php?t=93404 but it has already been mentioned if possible to clone and rename neutrals so they can have lights and no guns on

Obviously they can have their own skins then

Will take some time and not be easy i suspect

Check out the thread its moved on from sub lights
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Old 06-02-06, 01:58 PM   #6
iambecomelife
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Yep. I was just mentioning it would be nice - I actually did this already for a freighter that I posted pictures of several months ago.




I saw a pic of the "Elin-K" with these vertical red,white and blue stripes, instead of Norway's flag - I'm not sure why they used them.

In any case this ship probably won't be released because the bridgework didn't turn out well, and "improvements" just made it look worse. However, there are a lot of other medium-sized ships based on the LL to take its place, and they can use these skins with just a few modifications.
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Old 06-02-06, 03:06 PM   #7
Trollus
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Hej, your ships look so great, I check this forum every day with hope I'll see the download link, You' re doing great job, but when do you release them? New cargos is the only thing I wait for...
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Old 06-22-06, 07:58 PM   #8
iambecomelife
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Minor update: I'm starting on a series of merchants that will be about 3500-4000 GRT, since the game is so biased in favor of very large and very small ships. The modeling and weapons placing for the first vessel in this series is just about done. Basically another split structure vessel with enough distinct features to distinguish it from other freighters. Then maybe a few large freighters, tankers, and liners...
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Old 06-23-06, 10:55 PM   #9
AG124
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I have just started a new thread announcing the release of my Pyro Ammunition Freighter. The download link is in my signature (my FileShare page). This seems to be an appropriate thread to mention that...

As of 06/24/2006, this is a list of the merchants which I have released on my FileShare page:

NCOT - Coastal Tanker
NCVW - Converted Whale Factory Ship
NCTH - Chatham Troop Transport
NCHH - Chatham Hospital Ship
NRC - Rose Castle Ore Carrier
NECT - Empire Celt Tanker
NAMM - Pyro Ammunition Freighter
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Old 06-24-06, 10:10 PM   #10
AG124
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BTW - Someone has made on older Russian Destroyer on the German Ubisoft forums. Just thought I'd let everyone know - I have downloaded and tried it (it is a clone of the Clemson with different armaments, three repositioned stacks, and a different skin.
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Old 06-30-06, 08:14 PM   #11
iambecomelife
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I can't wait to try her out - too bad I haven't been on patrol for almost a year.

Re: the "Queen Mary" - IIRC she's still afloat as a museum or floating hotel. It would be nice to see her ingame as long as she was "balanced out" by enough small and medium liners.
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Old 07-01-06, 04:03 AM   #12
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Hood vs. Bismarck

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Old 07-03-06, 05:09 PM   #13
Gammel
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Thanks for doing a new sub, CB!
Why no release thread? Peaple opening thread for far less important (see mine)
Whats about the sound playing when accessing your website?
Sounds real trashy but somehow i like it...whats the guy saying/reporting?
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Old 07-05-06, 07:31 AM   #14
SkvyWvr
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Quote:
Originally Posted by iambecomelife


Re: the "Queen Mary" - IIRC she's still afloat as a museum or floating hotel. It would be nice to see her ingame as long as she was "balanced out" by enough small and medium liners.
I've been on her several times. She is in Long Beach California and the visit is an all day affair. A 1000 room hotel, at least 100 shops and areas setup as when she was a passenger liner and a troop transport. If you are ever in that area, I highly recommend a visit.
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Old 07-05-06, 07:52 AM   #15
AG124
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Quote:
Originally Posted by SkvyWvr
How about the Queen Mary?
The Cunard liner would not be such a close representation to the Queen Mary as she would be of the Aquitania - the Queen Mary had only three stacks. Still, she was failr y large.

I assume everyone knows that the Queen Mary once accidently rammed the British light cruiser Curacoa and cut her in half without her speed even being affected.
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