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Old 07-07-10, 07:30 PM   #1
Sudo
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Join Date: Jan 2009
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First off SteelViking, this is a great great mod. I was looking to combine your interior mod, environmental mod, and CaptHelms Exterior lighting mod, and started comparing Lights.cfg files for differences. When I compared your Lights.cfg to Env2.3 Lights.cfg there are only a couple differences and they are in the [HDR Interior Submarine] section and all is good. But upon comparing your Lights.cfg to the Lights.cfg of Env2.5 there are a 3 lines that are different and they are in the [HDR Exterior] section. Granted, they aren't huge differences in values but I wanted to let you know just in case. Not even sure if these make a difference in the Environmental mod or not. Just an FYI. Once again - Great mod. Keep up the good work. By the way; you say you're East Coast? Me too, Virginia.

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Old 07-07-10, 07:54 PM   #2
SteelViking
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Originally Posted by Sudo View Post
First off SteelViking, this is a great great mod. I was looking to combine your interior mod, environmental mod, and CaptHelms Exterior lighting mod, and started comparing Lights.cfg files for differences. When I compared your Lights.cfg to Env2.3 Lights.cfg there are only a couple differences and they are in the [HDR Interior Submarine] section and all is good. But upon comparing your Lights.cfg to the Lights.cfg of Env2.5 there are a 3 lines that are different and they are in the [HDR Exterior] section. Granted, they aren't huge differences in values but I wanted to let you know just in case. Not even sure if these make a difference in the Environmental mod or not. Just an FYI. Once again - Great mod. Keep up the good work. By the way; you say you're East Coast? Me too, Virginia.

GaussBloomMultiplier
LightShaftsStrength
LightShaftsWeight
Hey, thanks for catching that! I must have synced my light.cfg up with an older version of Env(I have all of the versions hanging around). It will not make a big impact on the environmental mod, but I will of course change it to be completely compatible in my next version. I think I will be releasing v1.1 in about a day or two, finally. Thanks for the compliment, and thanks again for finding that problem, I believe that compatibility between mods is really important.
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Old 07-07-10, 08:30 PM   #3
Sudo
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Originally Posted by SteelViking View Post
Hey, thanks for catching that!
Not a problem! As you can see I have all the old copies of Env mod archived too. Can not wait for your V1.1, great mod. I went ahead and combined CaptHelm's sound mod in with yours (mod soup spring cleaning), and man my boat looks and sounds great. Keep it up, I check back everyday for your newest update.
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Old 07-07-10, 08:45 PM   #4
SteelViking
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Originally Posted by Sudo View Post
Not a problem! As you can see I have all the old copies of Env mod archived too. Can not wait for your V1.1, great mod. I went ahead and combined CaptHelm's sound mod in with yours (mod soup spring cleaning), and man my boat looks and sounds great. Keep it up, I check back everyday for your newest update.
Actually, I have been wanting some other people's input on the sound. You see, I have actually gone through Capthelm's audio mod with a sound editor and cleaned a few things up, for instance, some of the sounds end very abruptly so I fixed stuff like that. Also, as you mentioned, it would help thin out some people's mod soup. I would just include it without a second thought, but I do not want to put it in if the majority of people prefer another sound mod.

So, to anyone and everyone, what is your opinion on this?
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Old 07-08-10, 08:27 AM   #5
Sudo
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I look forward to hearing your changes to the sounds if you release them SteelViking. I'm actually using a mixture of sounds from CaptHelm's Sounds, Paco's Sounds, and DBSM now. Did a little mix-n-match mod for the sounds that I like the best. Can't wait for V1.1 so get BigReds butt in gear.
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Old 07-08-10, 10:25 AM   #6
SteelViking
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Originally Posted by Sudo View Post
I look forward to hearing your changes to the sounds if you release them SteelViking. I'm actually using a mixture of sounds from CaptHelm's Sounds, Paco's Sounds, and DBSM now. Did a little mix-n-match mod for the sounds that I like the best. Can't wait for V1.1 so get BigReds butt in gear.
Every day that I delay for BIGREG to finish his end of things, I just keep improving more stuff. I think I might include just the sounds that I fixed up.
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Old 07-08-10, 01:11 PM   #7
reaper7
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Originally Posted by SteelViking View Post
Every day that I delay for BIGREG to finish his end of things, I just keep improving more stuff. I think I might include just the sounds that I fixed up.
Sounds Good. No pun intended .
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