SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: Poll closed
option 0 0%
option 0 0%
Voters: 0. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 07-06-10, 02:22 PM   #1
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

You know I don't think I've ever defraged or ran a chkdsk on my secondary drive where I keep all my games. I just might try that.

As for the planes thing. When I first checked it, when I was at Pearl, I wasn't actually running GFO. Uh! I had to go back over the install instructions, redo it, and then when I started the game I saw the GFO splash screen. And by that time I was on my way to my patrol zone and I didn't want to start over, since the first patrol was sort of a test anyway. But when I start my next patrol, I'll check the planes on the US carrier decks, and not that it really matters, but it's just eye candy, and I am a bit anal with those type of historical facts.

I'm just happy I'm getting back into the game again.
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply
Major Johnson is offline   Reply With Quote
Old 07-06-10, 08:19 PM   #2
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

Holy crap!! Defragging that drive was some tip!! It's been defragging for almost 5 hours!! Only 54% completed!!! Don't think I'll be starting my 2nd patrol tonight.....
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply
Major Johnson is offline   Reply With Quote
Old 07-06-10, 08:58 PM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Major Johnson View Post
As for the planes thing.
GFO doesnt change the visual image of seeing planes on the carrier decks, the game does that for japanese carriers too and i dont know if there is a mod made that fixes it but that visual image has no effect on the planes you see flying in the game since they wont launch from carriers but only spawn "in flight" already when the game asks for them.
  Reply With Quote
Old 07-24-10, 07:53 PM   #4
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default AA gun range of vision in Tambor class sub

Well, I'm really not sure where this goes, but since the only mod I'm using is GFO, I guess I'll put it here. I've been getting back into SH4 and I started an American career in a Tambor class sub. I upgraded to a 2x20mm AA gun for my second patrol. Now I don't know if there is the same problem with the single 20mm AA gun, but I had a need to man the gun in the second patrol, and when testing out my field of fire, I noticed that if turn let's say 70º or more to either side, my vision is blocked by the walls of the sub. I'm not sure if this is something that can fixed in a mod or not, but if it is, it certainly falls into the category of GFO.

And I've also found that I can't use the hydrophone in the Tambor or the Gato class subs, but I could in the Porpoise. It's not a deal killer, but it would be nice to be able to manually work it like I can in the Porpoise class sub.

Other than that, I'm having an enjoyable time getting back into the game.
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply

Last edited by Major Johnson; 07-27-10 at 04:09 PM.
Major Johnson is offline   Reply With Quote
Old 07-25-10, 12:47 PM   #5
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

Just reporting in with another quirk I've found. In the list of changes, it says that you changed the comma key to be the radar/snorkle depth. For me it still cycles through the units, as it says on the keyboard layout. But a question, why not use the R key, which according to the keyboard layout is open??

And I don't know if there is a date associated with the 4 bladed props, but my Tambor in July of 42 still has 3 blades. But they are spinning in opposite directions.

Edit:
Well I might have found my answer. I upgraded to a Gato sub and it did have props with 4 blades, so maybe there is a date factor, or some subs just had 3 bladed props.
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply

Last edited by Major Johnson; 07-25-10 at 04:35 PM.
Major Johnson is offline   Reply With Quote
Old 07-30-10, 06:15 PM   #6
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

Well, a final report on the game using GFO. These findings may or may not be GFO related but they are definite fixes that need to be addressed at some point, if possible.

Still way too many planes where they shouldn't be, meaning too far from land and no aircraft carriers in the area. There appears to be a zone, just west of the Bonin Is. In my patrol zones the planes were practically non-existent, then when I was trying to get home, that's where some major problems popped up, which one of was too many planes spawning from one direction, then like an hour (game time) from the other direction. That's just plain ridiculous. I just ignored them as they never saw me anyway, but the constant radar reporting on the same contact and dropping me out of tc just totally took me out of the game.

Another thing was way too many sub hunting task forces, especially along the same route going back to PH. Just west of the Bonin Is. If it wasn't planes, it was a task force. And once again, the constant radar reports on the same targets. I tried turning the radar off from the radar station and the menu bar, but it kept turning itself on! Who's in charge here anyway??

And the same thing when I got in friendly waters, constant air and ship contacts, taking me out of tc every few seconds!! That's a real deal killer for me. Do we really need constant radar contacts of friendly forces?? I don't think so. You want to tell me once, ok, but once is enough. It was a nightmare just trying to get close enough to the base so the icon would show up for me to end the patrol.

And my previous findings of the hydrophones not working manually in the Tambor and Gato. That really should be looked into as well.

Time for some shore leave!
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply
Major Johnson is offline   Reply With Quote
Old 07-30-10, 07:09 PM   #7
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Major Johnson View Post
Well, a final report on the game using GFO. These findings may or may not be GFO related but they are definite fixes that need to be addressed at some point, if possible.

Still way too many planes where they shouldn't be, meaning too far from land and no aircraft carriers in the area. There appears to be a zone, just west of the Bonin Is. In my patrol zones the planes were practically non-existent, then when I was trying to get home, that's where some major problems popped up, which one of was too many planes spawning from one direction, then like an hour (game time) from the other direction. That's just plain ridiculous. I just ignored them as they never saw me anyway, but the constant radar reporting on the same contact and dropping me out of tc just totally took me out of the game.

Another thing was way too many sub hunting task forces, especially along the same route going back to PH. Just west of the Bonin Is. If it wasn't planes, it was a task force. And once again, the constant radar reports on the same targets. I tried turning the radar off from the radar station and the menu bar, but it kept turning itself on! Who's in charge here anyway??

And the same thing when I got in friendly waters, constant air and ship contacts, taking me out of tc every few seconds!! That's a real deal killer for me. Do we really need constant radar contacts of friendly forces?? I don't think so. You want to tell me once, ok, but once is enough. It was a nightmare just trying to get close enough to the base so the icon would show up for me to end the patrol.

And my previous findings of the hydrophones not working manually in the Tambor and Gato. That really should be looked into as well.

Time for some shore leave!
You may feel there are too many planes as a lot of people do. But your 'facts' are incorrect. The area you mention is within range of long range bombers. And if the planes were from a carrier, it would probably be too far away for you to even realize it was there. A carrier could come within 30 miles of you and you wouldn't even know it, and the planes definitely have a longer range than that.

So there may be too many planes but not for the reasons you give. And another thing you need to take into consideration is TC. If you are using TC then the planes could be coming one every 5 hours and it would seem to you that there were a million of them.

And I also agree in 'stock' there were a LOT of 2 and 3 ship DDs patrolling the area. I don't know if Game fixes address that since it is not a 'bug', it was written that way. I know it started out fixing mistakes and has evolved into more than that, but that was the original intent.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-30-10, 11:42 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Any intersection with reality by the stock campaign is accident as far as I can tell.
tater is offline   Reply With Quote
Old 07-31-10, 09:15 AM   #9
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by peabody View Post
And another thing you need to take into consideration is TC. If you are using TC then the planes could be coming one every 5 hours and it would seem to you that there were a million of them.Peabody
That's my point, I don't have a chance to get to a high time compression because the planes come in that often that I can't get past 64x compression which is approx one minute every second.

And ok, maybe my reasoning may be incorrect, I guess there could have been one carrier out there sending out patrols every few minutes. That still doesn't change it the fact there's too many planes in certain areas.
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply
Major Johnson is offline   Reply With Quote
Old 02-17-11, 07:24 PM   #10
stephenf555
Watch
 
Join Date: Jan 2011
Location: Cork, Ireland
Posts: 28
Downloads: 49
Uploads: 0
Default

Hi folks,
Anyone have a link or could upload RSRDC v401? I'm currently trying the GFO (thanks webster for all your mods) with RSRD and have a problem with sonar.

I load up the submarine school torpedo tutorial and the ship chugs along fine. With GFO "alone" I can hear him fine, green light turns on at the right bearing, screws heard. Once I add RSRDC and reload the tutorial then I can't hear him any longer though he is still chugging away. If I move the sub I can hear my own props at 180 deg, but nothing on ships bearing (and have tested from far away to right up next to the target).

MODS list in each case as below, and installation order is as instructed by webster at the start of this thread.

I tried the SonarTargetFix (though I think it's in GFO already IIRC) but no change.

So I want to see if RSRD v401 works as this is what was originally specified, so if someone had a link that would be great.

Thanks, Stephenf555

Mods as below (ignore what's in the signature at the bottom)
GFO "alone" (can hear ship on sonar):
GFO v1.1
New Orders Bar Menu
#1 Real Environment Mod
GFO patch for Real Env

GFO & RSRDC (can't hear ship on sonar):
as above +
RSRDC_v550
RSRDC_v5xx_Patch1
GFO Patch for RSRDC
__________________
Install 1: RSRD, TMO, SCAF, Max Optics, TGT Dials to PK, Convoy Routes Map
Install 2: OP Monsun, Black Contacts, TMO Keys, Webbers Smoke
Install 3: Stock v1.5

Last edited by stephenf555; 02-18-11 at 07:02 AM.
stephenf555 is offline   Reply With Quote
Old 02-21-11, 06:11 PM   #11
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

for you or anyone else needing the older version of RSRDC v401 i uploaded it for you at my filefront/gamefront page as a resource only and take no reponsability for the use of this older outdated and unsupported version of RSRDC

http://www.gamefront.com/files/20019...C_SH15_V401_7z
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.