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Old 07-05-10, 11:57 AM   #1
tater
Navy Seal
 
Join Date: Mar 2007
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So if it worked, would it actually be possible to use a value <1?

Ie: add all the paint jobs to 100%, and set frequency such that they add to 100?

Ie:

Pre-war skin freq: 0.04
Gray skin 1 freq: 0.16
Gray skin 2 freq: 0.20
Gray skin 3 freq: 0.20
Gray skin 4 freq: 0.20
Dazzle skin 1 freq: 0.03
Dazzle skin 2 freq: 0.03
Dazzle skin 3 freq: 0.03
Dazzle skin 4 freq: 0.03
Dazzle skin 5 freq: 0.02
Dazzle skin 6 freq: 0.02
Dazzle skin 7 freq: 0.02
Dazzle skin 8 freq: 0.02

?
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Old 07-05-10, 12:46 PM   #2
elanaiba
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I guess so, or you can multiply them with 100 anyway.

The thing is you don't have to add them to 100 but of course it helps if you want to keep things perfectly in perspective.
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Old 07-05-10, 03:40 PM   #3
tater
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Moot if it doesn't work though

PS—how're you doing?
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Old 07-05-10, 04:09 PM   #4
elanaiba
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Well, there's not much effort in writing the "frequencies" anyway. Maybe I'll bother one of the programmers to see what was done and what was not cause its all a mess in my head right now.

P.S. Recovering
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Old 07-05-10, 04:16 PM   #5
tater
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Just curious. I could mod in a campaign with all 1 ship type, and vary the ship skins only by frequency and check I guess, but I feel lazy.
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Old 07-08-10, 04:03 AM   #6
sergei
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On a related note, is there a maximum number of entries we can have in each roster file elanaiba?
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Old 07-08-10, 09:47 AM   #7
elanaiba
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Skins or names?
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