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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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So if it worked, would it actually be possible to use a value <1?
Ie: add all the paint jobs to 100%, and set frequency such that they add to 100? Ie: Pre-war skin freq: 0.04 Gray skin 1 freq: 0.16 Gray skin 2 freq: 0.20 Gray skin 3 freq: 0.20 Gray skin 4 freq: 0.20 Dazzle skin 1 freq: 0.03 Dazzle skin 2 freq: 0.03 Dazzle skin 3 freq: 0.03 Dazzle skin 4 freq: 0.03 Dazzle skin 5 freq: 0.02 Dazzle skin 6 freq: 0.02 Dazzle skin 7 freq: 0.02 Dazzle skin 8 freq: 0.02 ? |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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I guess so, or you can multiply them with 100 anyway.
The thing is you don't have to add them to 100 but of course it helps if you want to keep things perfectly in perspective.
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With strength I burn... |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Moot if it doesn't work though
![]() PS—how're you doing? |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Well, there's not much effort in writing the "frequencies" anyway. Maybe I'll bother one of the programmers to see what was done and what was not cause its all a mess in my head right now.
P.S. Recovering ![]()
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With strength I burn... |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Just curious. I could mod in a campaign with all 1 ship type, and vary the ship skins only by frequency and check I guess, but I feel lazy.
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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On a related note, is there a maximum number of entries we can have in each roster file elanaiba?
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#7 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Skins or names?
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With strength I burn... |
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