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Old 07-04-10, 07:38 PM   #14
BillCar
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Join Date: Dec 2009
Location: Canada
Posts: 203
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Quote:
Originally Posted by Threesixtyci View Post

Fixed wire is a way to calculate the speed of a given ship by knowing the ship's length and plugging it into a formula.... that involves time. (will need a calculator, for this...). I don't remember the formula.

Anyway, it eliminates the need of having an accurate ranging distance. Which happens to be the hardest thing to do in the sim, due to the recognition charts of mast heights being so hard to depict, the errors of constantly bobbing, the awkward aiming controls, and other such things.
Fixed wire is definitely the fastest, simplest, and most consistently accurate method I know of. Since switching over, it's extremely rare for me to miss when playing at 100%. If you find that it takes you too long or you don't know the ships' lengths, well, you should download Hitman's superb GUI, which contains a chart for calculating range, length, and AOB. You can just quickly refer to it and plug in the relevant data. Works like a charm, and I don't use the calculator anymore!
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod

SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
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