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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Dec 2009
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im sorry to say but you make a mistake with the south dakota ( or maybe im just very blind or its the camera angle which fail me ) but the south dakota only have 4 dual 5" turret on each side not 5, and they are set that way '. .' ( the ' is a turret over the . which is another turret 1 stage lower ) and if im not mistaken you set 5 turret this way '. '.-
so let me quote from wikipedia as in the secondary armement ( the dual 5" im talking about ) : Because South Dakota was built as a fleet flagship, the extra command and control space needed for these duties necessitated that the secondary battery be limited to sixteen 5-in (127 mm) 38 caliber Mark 12 guns in eight Mark 28 Mod 0 dual mounts, four on either side of the superstructure. Its was the USS massachusetts, USS Alabama and USS indiana which had 5 turret, but those where late version, the USS South Dakota was basicly made for Flagship operation so needed space for their control that why only 4 turret ![]() ![]() or if you want to keep 5 turret youll have to compact them a bit :P here 1 linik to picture of the USS massachusetts secondary armement : http://upload.wikimedia.org/wikipedi...28BB-59%29.jpg and one of the indiana: http://upload.wikimedia.org/wikipedi...28BB-58%29.jpg but if you cant make them more compact its nto a big deal, i dotn want too look like a nerd knowing everything, and i dont know how to mod, its was onyl some fact i was saying there ![]() Last edited by rada660; 06-11-10 at 03:25 PM. |
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#17 | |
The Old Man
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#18 |
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oh i see hmm good point here, but now i got this little problem in texturing, maybe you could fix that for me
![]() as you can see the 2 main turret got a somewhat different texture, what i know that the turret we can use and shoot with have the correct texture you setted but the 2 other turret dont have the texture why? and how to fix ![]() |
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#19 | |
The Old Man
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#20 |
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here in order the mod i normally use right now :
TMO 1.9 Poul-sound ( for better sound ) EAX ( patch to poul-sound ) new ship + yamato AA fix Shell splash mod ( bigger splash for bigger shell ) South dakota ( or what ever the ship mod i use ) yet its not only happen to the south dakota, its was happening to Iowa and north carolina and then samethnig for your other ship the montana |
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#21 | |
The Old Man
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Last edited by Karle94; 06-11-10 at 06:42 PM. |
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#22 |
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you were right its was the new ship + yamato AA fix which make the gun texture messed up, thx, its fixed now
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#23 |
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![]() Join Date: Jan 2009
Location: Santa Cruz, CA
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Downloads: 23
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I've been using your excellent Montana mod: LOVE IT!
It seems to work fine with FOTRS v1.3? Why do you believe it is incompatible with that Supermod? Campaigns seem to work fine; missions with the Montana sometimes start with the ship underwater and unable to fire or move, but otherwise it works fine. I've been playing with it all morning in FOTRS v. 1.3.
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Senor Droolcup |
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#24 | |
The Old Man
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#25 |
Swabbie
![]() Join Date: Oct 2009
Location: Estonia
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Montana don't work in SH4 1.5 career mode. She does not show up in the list of subs. What is the problem? Help me.
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Estonia |
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#26 |
The Old Man
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#27 |
Swabbie
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Location: Estonia
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I am absolutely sure, i have only 1.5 + playable iowa.
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Estonia |
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#28 |
The Old Man
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That says everything. You can`t have two playable ship mods at the same time as the last mod will overwrite all the files enabled from the first. If you have the Iowa after the Montana then I will reccomend that you deactivate it.
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#29 |
Bosun
![]() Join Date: Sep 2006
Location: Tennessee
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I absolutely love the mod. But, I'm running it under RFB 2.0 mod, and everytime I get close to a large land mass, or like tonight, a large task-force, it either throws my puter in a loop, or crashes out right. Possibly be my graphics card?
Can I run the RFB Montana class without RFB engaged?
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#30 | |
The Old Man
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