![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
I agree that the AI has serious issues, but not in 39' as the OP stated.
In 43' I had my fun with the escort AI who will chase you (playing only with stock game, no moded AI), but soon as u dive under 50m.. they lost you. But, they camp the place pretty much time and drop a lot of DC's around the las contact area. Not sure that the AI behavior is not hard coded as I tried few mods where the thermal layer effect was disabled and still the AI lost me under 50m. And thats with the gramophone and engines at max ![]() TDW said that he is working on AI, finally somebody who work on the biggest problem in the game.. I'm really curious about his results... |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|