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#2476 |
Ace of the Deep
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You'll find yourself doing that to his convoys...
![]() I'm with Sergei reg. traffic - most excellent and varied stuff! ![]() edit: Don't forget the added merchant pack and the skinpack... But should you want to enable RSRD, you can do it. See page 1 instructions. |
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#2477 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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#2478 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Don't know about the big battles, but when starting out of Manilla/Surabaya, I always run into an invasion force somewhere, so I would say that yes, major Japanese operations are included. Skinpack v2 already included in TMO 2.0 ![]() I'll go and edit the download description so people are aware if this. |
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#2479 | |
Ace of the Deep
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![]() I meant the shippack by miner1436, here http://www.subsim.com/radioroom/showthread.php?t=157080 And perhaps add the destroyer pack by AOTD_MadMax? ![]() http://www.subsim.com/radioroom/showthread.php?t=160642 I'm not aware if these magnificient ships are part of TMO 2.0 - hasn't come so far yet, stuck in SubRon50... ![]() - and I wasn't aware either the skins were made by sergei ![]() So thanks for those, sergei! ![]() |
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#2480 |
Rear Admiral
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#2481 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Ok
Tested this mod this evening and I must say.... Mr. Ducimus, I like it ![]() The only thing I miss is PE ( You´re using W-Clears I think), but thats only my personal taste.
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#2482 | |
Rear Admiral
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#2483 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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I like the OM-Effect when a Deckgunshell is hitting a ship. Is it possible to import that ? Which file contains this visual effect ?
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#2484 |
Rear Admiral
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#2485 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Hm...how can I describe it in english ?
![]() In TMO it looks like a small explosion if a Shell hits a ship. In OM ( also in RFB I think) it looks more like a splinter-explosion; splinters are splashing into water too. A very nice and imho realistic visual effect (often saw it in war-documentaries too).
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#2486 |
Rear Admiral
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Ah.... sounds like special effect entries in the zone.cfg file.
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#2487 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#2488 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Nope Sir. It´s the materials.dat or particles. dat in the data/library but one of these two...still testing in the moment.
Hm, wondering which effects of TMO i´m going to loose, using one of these RFB files...
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#2489 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Right Nisgeis, found it . Still testing right now.
Ok, both files are needed, but with the cost of other grafical issues and I´m not able to tweak the parameters, even found them, which are responsible for this visual effect.
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![]() ![]() Last edited by McHibbins; 06-30-10 at 07:42 PM. |
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#2490 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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This is the effect you get when your own deck gun shell explodes on a ship right? If it's the one I think you are talking about, it's my shell hit effect from PE4, which is in Partcilcles.dat. I think I may have added a new material for the debris. You shouldn't need zones.cfg, as the Shell Hit Effect should already be there, if that's the one you are talking about.
If you mean the effect when the ship is doomed and explodes of its own accord, then that will be defined in zones.cfg and the effect itself will be in particles.dat.
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