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Old 06-30-10, 02:55 PM   #1
Ducimus
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Well, this is going to take a little while, but im working as fast as i can. The more i dig into it, the more im finding to fix.

As so far i've been focused entirely on the Uboat, the interior, the crew, and minor weapon tweaks.

I did get the snorkel in. Along with emblems, but like TMO, they'll remain an exterior option. Meaning, choose your emblem and load them up in JSGME. I'll try and get 9D2 emblems made up long with flotilla emblems.



I've spent a few hours now trying to get the bow splash in heavy seas working, but with no success. Which irritates me since i fixed it fairly easily for fleetboats. Reverse engineering my own work in TMO, and i still can't get it to work. *sigh*


Next im gonna work on crew graph files. These are the files that add speech to crew members. The watch officer was completely lacking one. Using the one for fleetboats as a placeholder, but i want to make a new clean file.

Fun stuff. I hate working on graph files.. blech. But, once done, the extra speech can be freaking cool. In TMO i got the planesmen, and helmsman to properly repeat given orders. Turned out pretty cool.
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Old 06-30-10, 03:12 PM   #2
Gorshkov
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Snorkel is very good idea but CO2 issue ruins it somehow...
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Old 06-30-10, 04:28 PM   #3
Jan Kyster
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Quote:
Originally Posted by Gorshkov View Post
Snorkel is very good idea but CO2 issue ruins it somehow...
Nah, knowing Ducis planes, none of us are going to use it anyway... unless he makes it like 300 meters long


Quote:
Originally Posted by Ducimus View Post
...The more i dig into it, the more im finding to fix.
Really? In a UbiSoft product?!?


Looking forward to this!
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Old 06-30-10, 04:48 PM   #4
Ducimus
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Quote:
Originally Posted by Jan Kyster View Post
Nah, knowing Ducis planes, none of us are going to use it anyway... unless he makes it like 300 meters long
:
I suspect some folks who eventually try this mod, have no idea about those planes. I shall have colorful vindictive heaped upon my name as the shock factor will be too much to bear for some.

To be fair, ill probably tone down the depth at which air drop depth charges detonate to offset the lack of extendable air search radar, and i'll probably limit underwater detection to multi engine planes and not any single seaters.

(I used historical depth numbers on air dropped DC's in TMO from jap interregation reports BTW)
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Old 06-30-10, 05:24 PM   #5
Gorshkov
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ASW plane has to detect submerged snorkeling U-boat. This is not as easy as detecting U-boat sailing surfaced because:

- aerial radar detection range is much shorter against snorkel

- visual detection range is also shorter

Thus snorkeling should improve U-boat stealthiness against Allied ASW aircrafts.


PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones.

Last edited by Gorshkov; 06-30-10 at 06:15 PM.
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Old 06-30-10, 07:43 PM   #6
Reece
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Quote:
Originally Posted by Gorshkov View Post
PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones.
Or Ducimus might have a few options to select from!
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Old 06-30-10, 08:45 PM   #7
Ducimus
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I learned awhile ago that it doesn't matter how i design a mod, i will never please everyone. That and no matter what i do, or what i include, or how much i include, people will overlay umpteen mods over the top of it anyway.

So the only thing i can do, is design the mod to what i think is best by my own judgment. Nobody may believe it, but i do actually think ahead, and think things out, considering all elements at play, before i make a design decision.
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